Add descriptions to demos

This commit is contained in:
Abe Pazos
2025-11-22 19:08:30 +01:00
parent 72368deb85
commit 522627ca51
45 changed files with 608 additions and 89 deletions

View File

@@ -12,6 +12,18 @@ import org.openrndr.draw.loadImage
import kotlin.math.cos
import kotlin.math.sin
/**
* Demonstrates how to convert a PNG image into `ShapeContour`s using BoofCV.
*
* Two helper methods help convert data types between BoofCV and OPENRNDR.
*
* The `ColorBuffer.toGrayF32()` method converts an OPENRNDR `ColorBuffer` to `GrayF32` format,
* required by BoofCV.
*
* The `.toShapeContours()` converts BoofCV contours to OPENRNDR `ShapeContour` instances.
*
* The resulting contours are animated zooming in and out while their colors change slowly.
*/
fun main() = application {
program {
// Load an image, convert to BoofCV format using orx-boofcv

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@@ -2,19 +2,31 @@ import org.openrndr.application
import org.openrndr.boofcv.binding.resizeBy
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.loadImage
import org.openrndr.math.Vector2
/**
* Demonstrates how to scale down images using the `resizeBy` BoofCV-based
* method.
*/
fun main() = application {
program {
// Load an image, convert to BoofCV format using orx-boofcv
val input = loadImage("demo-data/images/image-001.png")
val scaled = input.resizeBy(0.5)
val scaled2 = input.resizeBy(0.25, convertToGray = true)
val scaled3 = input.resizeBy(0.1)
println("${input.width} x ${input.height}")
println("${scaled.width} x ${scaled.height}")
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.translate(0.0, (height - scaled.bounds.height) / 2.0)
// Display the loaded image to the right of `scaled` matching its size
drawer.image(input, scaled.bounds.movedBy(Vector2.UNIT_X * scaled.bounds.width))
// Display actually scaled down versions of the loaded image
drawer.image(scaled)
drawer.image(scaled2, scaled.bounds.width, scaled.bounds.height - scaled2.height)
drawer.image(scaled3, scaled.bounds.width + scaled2.bounds.width, scaled.bounds.height - scaled3.height)

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@@ -3,17 +3,29 @@ import org.openrndr.boofcv.binding.resizeTo
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.loadImage
/**
* Demonstrates how to scale down images using the `resizeTo` BoofCV-based
* method.
*
* If only the `newWidth` or the `newHeight` arguments are specified,
* the resizing happens maintaining the original aspect ratio.
*/
fun main() = application {
program {
// Load an image, convert to BoofCV format using orx-boofcv
val input = loadImage("demo-data/images/image-001.png")
val scaled = input.resizeTo(input.width / 3)
val scaled2 = input.resizeTo(newHeight = input.height / 4, convertToGray = true)
val scaled3 = input.resizeTo(input.width / 5, input.height / 5)
println("${input.width} x ${input.height}")
println("${scaled.width} x ${scaled.height}")
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.translate(0.0, (height - scaled.bounds.height) / 2.0)
// Display actually scaled down versions of the loaded image
drawer.image(scaled)
drawer.image(scaled2, scaled.bounds.width, scaled.bounds.height - scaled2.height)
drawer.image(scaled3, scaled.bounds.width + scaled2.bounds.width, scaled.bounds.height - scaled3.height)

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@@ -17,6 +17,18 @@ import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
import org.openrndr.shape.ShapeContour
/**
* When converting a `ColorBuffer` to `ShapeContour` instances using
* `BoofCV`, simple shapes can have hundreds of segments and vertices.
*
* This demo shows how to use the `simplify()` method to greatly
* reduce the number of vertices.
*
* Then it uses the simplified vertex lists to create smooth curves
* (using `CatmullRomChain2`) and polygonal curves (using `ShapeContour.fromPoints`).
*
* Study the console to learn about the number of segments before and after simplification.
*/
fun main() = application {
program {
// Create a buffer where to draw something for boofcv
@@ -41,6 +53,7 @@ fun main() = application {
rectangle(0.0, -200.0, 60.0, 60.0)
circle(0.0, 190.0, 60.0)
}
// Convert the bitmap buffer into ShapeContours
val vectorized = imageToContours(rt.colorBuffer(0))
@@ -73,8 +86,11 @@ fun main() = application {
extend {
drawer.run {
fill = null // ColorRGBa.PINK.opacify(0.15)
stroke = ColorRGBa.PINK.opacify(0.7)
contours(polygonal)
stroke = ColorRGBa.GREEN.opacify(0.7)
contours(smooth)
}
}