[orx-poisson-fill] move to orx-jvm

This commit is contained in:
Edwin Jakobs
2021-06-29 14:28:44 +02:00
parent 0ead2a440d
commit 533166f678
20 changed files with 1 additions and 1 deletions

View File

@@ -0,0 +1,92 @@
import org.openrndr.MouseButton
import org.openrndr.application
import org.openrndr.color.ColorHSVa
import org.openrndr.color.ColorRGBa
import org.openrndr.color.rgb
import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.noise.Random
import org.openrndr.math.Polar
import org.openrndr.math.clamp
import org.openrndr.math.mix
import org.openrndr.poissonfill.PoissonFill
import org.openrndr.shape.Rectangle
import kotlin.math.sin
data class Thing(val color: ColorRGBa, var pos: Polar, val speed: Polar)
suspend fun main() {
application {
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val dry = renderTarget(width, height) {
colorBuffer(type = ColorType.FLOAT32)
}
val wet = colorBuffer(width, height)
val fx = PoissonFill()
var borderOpacity = 0.0
// Create a list of things with
// color, polar position and polar speed
val things = List(10) {
Thing(
ColorHSVa(it * 182.0,
Random.double(0.3, 0.6),
Random.double(0.1, 0.9)).toRGBa(),
Polar(Random.double0(360.0),
100.0 + it * 10.0),
Polar(Random.double(-1.0, 1.0), 0.0))
}
extend {
drawer.isolatedWithTarget(dry) {
stroke = null
clear(ColorRGBa.TRANSPARENT)
// draw color circles
things.forEach { thing ->
fill = thing.color.shade(0.9 +
0.1 * sin(thing.pos.theta * 0.3))
circle(thing.pos.cartesian + bounds.center, 5.0)
// A. Use after fix in Polar.kt
//thing.pos += thing.speed
// B. temporary solution
thing.pos = Polar(thing.pos.theta +
thing.speed.theta, thing.pos.radius)
}
// draw dark gray window border.
// hold mouse button to fade in.
borderOpacity += if (MouseButton.LEFT in mouse.pressedButtons) 0.01 else -0.01
borderOpacity = borderOpacity.clamp(0.0, 1.0)
stroke = rgb(0.2).opacify(borderOpacity)
fill = null
strokeWeight = 3.0
rectangle(bounds)
}
fx.apply(dry.colorBuffer(0), wet)
drawer.image(wet)
// draw white rectangle
drawer.stroke = ColorRGBa.WHITE.opacify(0.9)
drawer.fill = null
drawer.strokeWeight = 6.0
drawer.rectangle(Rectangle.fromCenter(drawer.bounds.center,
300.0, 300.0))
}
}
}
}