Add more n-point gradients (#139)

This commit is contained in:
Abe Pazos
2020-07-21 18:19:36 +02:00
committed by GitHub
parent c6a883f6b9
commit 5d9333cb50
8 changed files with 235 additions and 10 deletions

View File

@@ -8,23 +8,20 @@ import org.openrndr.math.Vector3
@Description("N-Point gradient")
class NPointGradient(
numPoints: Int,
colors: Array<ColorRGBa>,
points: Array<Vector2> = arrayOf(Vector2.ZERO)) : ShadeStyle() {
var numPoints: Int by Parameter()
var colors: Array<ColorRGBa> by Parameter()
var points: Array<Vector2> by Parameter()
init {
this.numPoints = numPoints
this.colors = colors
this.points = points
fragmentTransform = """
float sum = 0;
vec4 rgba = vec4(0.0);
for(int i=0; i<p_numPoints; i++) {
for(int i=0; i<p_points_SIZE; i++) {
float dist = 1.0 / (1.0 + distance(p_points[i], c_screenPosition));
sum += dist;
rgba += p_colors[i] * dist;