Fix mix issues in orx-noise
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.noise
|
||||
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.mix
|
||||
|
||||
fun perlinLinear(seed: Int, x: Double, y: Double, z: Double) = perlin(seed, x, y, z, ::linear)
|
||||
fun perlinQuintic(seed: Int, x: Double, y: Double, z: Double) = perlin(seed, x, y, z, ::quintic)
|
||||
@@ -29,13 +30,13 @@ inline fun perlin(seed: Int, x: Double, y: Double, z: Double, crossinline interp
|
||||
val yd1 = yd0 - 1
|
||||
val zd1 = zd0 - 1
|
||||
|
||||
val xf00 = lerp(gradCoord3D(seed, x0, y0, z0, xd0, yd0, zd0), gradCoord3D(seed, x1, y0, z0, xd1, yd0, zd0), xs)
|
||||
val xf10 = lerp(gradCoord3D(seed, x0, y1, z0, xd0, yd1, zd0), gradCoord3D(seed, x1, y1, z0, xd1, yd1, zd0), xs)
|
||||
val xf01 = lerp(gradCoord3D(seed, x0, y0, z1, xd0, yd0, zd1), gradCoord3D(seed, x1, y0, z1, xd1, yd0, zd1), xs)
|
||||
val xf11 = lerp(gradCoord3D(seed, x0, y1, z1, xd0, yd1, zd1), gradCoord3D(seed, x1, y1, z1, xd1, yd1, zd1), xs)
|
||||
val xf00 = mix(gradCoord3D(seed, x0, y0, z0, xd0, yd0, zd0), gradCoord3D(seed, x1, y0, z0, xd1, yd0, zd0), xs)
|
||||
val xf10 = mix(gradCoord3D(seed, x0, y1, z0, xd0, yd1, zd0), gradCoord3D(seed, x1, y1, z0, xd1, yd1, zd0), xs)
|
||||
val xf01 = mix(gradCoord3D(seed, x0, y0, z1, xd0, yd0, zd1), gradCoord3D(seed, x1, y0, z1, xd1, yd0, zd1), xs)
|
||||
val xf11 = mix(gradCoord3D(seed, x0, y1, z1, xd0, yd1, zd1), gradCoord3D(seed, x1, y1, z1, xd1, yd1, zd1), xs)
|
||||
|
||||
val yf0 = lerp(xf00, xf10, ys)
|
||||
val yf1 = lerp(xf01, xf11, ys)
|
||||
val yf0 = mix(xf00, xf10, ys)
|
||||
val yf1 = mix(xf01, xf11, ys)
|
||||
|
||||
return lerp(yf0, yf1, zs)
|
||||
return mix(yf0, yf1, zs)
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.noise
|
||||
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.mix
|
||||
|
||||
fun valueLinear(seed: Int, x: Double, y: Double) = value(seed, x, y, ::linear)
|
||||
fun valueQuintic(seed: Int, x: Double, y: Double) = value(seed, x, y, ::quintic)
|
||||
@@ -24,8 +25,8 @@ inline fun value(seed: Int, x: Double, y: Double, crossinline interpolation: (Do
|
||||
val xs = interpolation(x - x0)
|
||||
val ys = interpolation(y - y0)
|
||||
|
||||
val xf0 = lerp(valCoord2D(seed, x0, y0), valCoord2D(seed, x1, y0), xs)
|
||||
val xf1 = lerp(valCoord2D(seed, x0, y1), valCoord2D(seed, x1, y1), xs)
|
||||
val xf0 = mix(valCoord2D(seed, x0, y0), valCoord2D(seed, x1, y0), xs)
|
||||
val xf1 = mix(valCoord2D(seed, x0, y1), valCoord2D(seed, x1, y1), xs)
|
||||
|
||||
return lerp(xf0, xf1, ys)
|
||||
return mix(xf0, xf1, ys)
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.noise
|
||||
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.mix
|
||||
|
||||
fun valueLinear(seed: Int, x: Double, y: Double, z: Double) = value(seed, x, y, z, ::linear)
|
||||
fun valueQuintic(seed: Int, x: Double, y: Double, z: Double) = value(seed, x, y, z, ::quintic)
|
||||
@@ -28,13 +29,13 @@ inline fun value(seed: Int, x: Double, y: Double, z: Double, crossinline interpo
|
||||
val zs = interpolation(z - z0)
|
||||
|
||||
|
||||
val xf00 = lerp(valCoord3D(seed, x0, y0, z0), valCoord3D(seed, x1, y0, z0), xs)
|
||||
val xf10 = lerp(valCoord3D(seed, x0, y1, z0), valCoord3D(seed, x1, y1, z0), xs)
|
||||
val xf01 = lerp(valCoord3D(seed, x0, y0, z1), valCoord3D(seed, x1, y0, z1), xs)
|
||||
val xf11 = lerp(valCoord3D(seed, x0, y1, z1), valCoord3D(seed, x1, y1, z1), xs)
|
||||
val xf00 = mix(valCoord3D(seed, x0, y0, z0), valCoord3D(seed, x1, y0, z0), xs)
|
||||
val xf10 = mix(valCoord3D(seed, x0, y1, z0), valCoord3D(seed, x1, y1, z0), xs)
|
||||
val xf01 = mix(valCoord3D(seed, x0, y0, z1), valCoord3D(seed, x1, y0, z1), xs)
|
||||
val xf11 = mix(valCoord3D(seed, x0, y1, z1), valCoord3D(seed, x1, y1, z1), xs)
|
||||
|
||||
val yf0 = lerp(xf00, xf10, ys)
|
||||
val yf1 = lerp(xf01, xf11, ys)
|
||||
val yf0 = mix(xf00, xf10, ys)
|
||||
val yf1 = mix(xf01, xf11, ys)
|
||||
|
||||
return lerp(yf0, yf1, zs)
|
||||
return mix(yf0, yf1, zs)
|
||||
}
|
||||
Reference in New Issue
Block a user