Add screenshot generation
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@@ -28,4 +28,8 @@ Using the `Easing` enumeration
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```kotlin
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val et = Easing.QuadIn.function(t, 0.0, 1.0, 1.0)
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```
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```
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## Demos
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[DemoEasings01Kt](src/demo/kotlin/DemoEasings01.kt)
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@@ -14,6 +14,7 @@ dependencies {
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demoImplementation(project(":orx-camera"))
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demoImplementation("org.openrndr:openrndr-core:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-extensions:$openrndrVersion")
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demoRuntimeOnly("org.openrndr:openrndr-gl3:$openrndrVersion")
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demoRuntimeOnly("org.openrndr:openrndr-gl3-natives-$openrndrOS:$openrndrVersion")
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demoImplementation(sourceSets.getByName("main").output)
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@@ -1,11 +1,11 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extras.easing.*
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import org.openrndr.math.Vector2
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fun main() {
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application {
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configure {
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width = 1280
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height = 1080
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@@ -19,14 +19,17 @@ fun main() {
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points.add(Vector2(i*10.0, y))
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}
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drawer.lineStrip(points)
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drawer.stroke = ColorRGBa.GRAY
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drawer.lineSegment(0.0, 40.0, 400.0, 40.0)
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drawer.lineSegment(0.0, 20.0, 400.0, 20.0)
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}
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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extend {
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drawer.stroke = ColorRGBa.WHITE
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@@ -62,9 +65,7 @@ fun main() {
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::easeBounceIn,
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::easeBounceOut,
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::easeBounceInOut
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)
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var i = 0
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for (f in functions) {
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drawEasing(f)
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@@ -78,5 +79,4 @@ fun main() {
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}
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}
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}
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}
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