Add screenshot generation
This commit is contained in:
78
orx-jumpflood/src/main/kotlin/ShapeSDF.kt
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78
orx-jumpflood/src/main/kotlin/ShapeSDF.kt
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package org.openrndr.extra.jumpfill
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import org.openrndr.draw.*
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import org.openrndr.extra.parameters.BooleanParameter
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import org.openrndr.math.Vector4
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import org.openrndr.resourceUrl
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import org.openrndr.shape.Shape
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import org.openrndr.shape.ShapeContour
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class ShapeSDF : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/shape-sdf.frag"))) {
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private val fromBuffer = bufferTexture(1024, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
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private val toBuffer = bufferTexture(1024, format = ColorFormat.RGBa, type = ColorType.FLOAT32)
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private var segmentCount = 0
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@BooleanParameter("use UV map")
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var useUV:Boolean by parameters
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@BooleanParameter("rectify distance")
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var rectify:Boolean by parameters
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init {
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useUV = false
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rectify = false
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}
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fun setShapes(shapes: List<Shape>) {
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setContours(shapes.flatMap { it.contours })
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}
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fun setContours(contours: List<ShapeContour>) {
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val from = mutableListOf<Vector4>()
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val to = mutableListOf<Vector4>()
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for (contour in contours) {
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val lin = contour.sampleLinear()
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var contourLength = 0.0
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for (segment in lin.segments) {
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contourLength += segment.length
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}
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var offset = 0.0
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for (segment in lin.segments) {
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from.add(Vector4(segment.start.x, segment.start.y, offset, contourLength))
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offset += segment.length
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to.add(Vector4(segment.end.x, segment.end.y, offset, contourLength))
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}
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}
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val fromShadow = fromBuffer.shadow
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val fromWriter = fromShadow.writer()
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fromWriter.rewind()
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for (v in from) {
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fromWriter.write(v)
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}
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fromShadow.upload(0, from.size*4*4)
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val toShadow = toBuffer.shadow
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val toWriter = toShadow.writer()
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toWriter.rewind()
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for (v in to) {
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toWriter.write(v)
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}
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toShadow.upload(0, to.size*4*4)
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segmentCount = from.size
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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parameters["fromBuffer"] = fromBuffer
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parameters["toBuffer"] = toBuffer
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parameters["segmentCount"] = segmentCount
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super.apply(source, target)
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}
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}
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41
orx-jumpflood/src/main/kotlin/draw/SDFDraw.kt
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41
orx-jumpflood/src/main/kotlin/draw/SDFDraw.kt
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package org.openrndr.extra.jumpfill.draw
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.ColorBuffer
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import org.openrndr.draw.Filter
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import org.openrndr.draw.filterShaderFromUrl
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import org.openrndr.extra.parameters.ColorParameter
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.resourceUrl
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@Description("SDF stroke and fill")
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class SDFStrokeFill : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/draw/sdf-stroke-fill.frag"))) {
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@DoubleParameter("stroke weight", 0.0, 20.0, order = 0)
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var strokeWeight: Double by parameters
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@DoubleParameter("stroke feather", 0.0, 20.0, order = 0)
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var strokeFeather: Double by parameters
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@ColorParameter("stroke color", order = 1)
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var strokeColor: ColorRGBa by parameters
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@DoubleParameter("fill feather", 0.0, 20.0, order = 0)
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var fillFeather: Double by parameters
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@ColorParameter("fill color", order = 2)
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var fillColor: ColorRGBa by parameters
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init {
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fillFeather = 1.0
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strokeFeather = 1.0
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strokeWeight = 1.0
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strokeColor = ColorRGBa.BLACK
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fillColor = ColorRGBa.WHITE
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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super.apply(source, target)
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}
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}
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86
orx-jumpflood/src/main/kotlin/ops/SDFOps.kt
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86
orx-jumpflood/src/main/kotlin/ops/SDFOps.kt
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package org.openrndr.extra.jumpfill.ops
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import org.openrndr.draw.ColorBuffer
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import org.openrndr.draw.ColorType
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import org.openrndr.draw.Filter
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import org.openrndr.draw.filterShaderFromUrl
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.resourceUrl
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class SDFSmoothUnion : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/ops/sdf-smooth-union.frag"))) {
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var radius: Double by parameters
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init {
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radius = 0.0
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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super.apply(source, target)
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}
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}
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class SDFSmoothIntersection : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/ops/sdf-smooth-intersection.frag"))) {
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var radius: Double by parameters
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init {
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radius = 0.0
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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super.apply(source, target)
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}
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}
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@Description("SDF smooth difference")
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class SDFSmoothDifference : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/ops/sdf-smooth-difference.frag"))) {
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@DoubleParameter("smooth radius", 0.0, 200.0, order = 0)
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var radius: Double by parameters
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init {
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radius = 0.0
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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super.apply(source, target)
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}
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}
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class SDFRound : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/ops/sdf-round.frag"))) {
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@DoubleParameter("rounding radius", 0.0, 200.0, order = 0)
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var radius: Double by parameters
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init {
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radius = 0.0
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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super.apply(source, target)
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}
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}
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class SDFOnion : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/ops/sdf-onion.frag"))) {
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var radius: Double by parameters
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init {
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radius = 0.0
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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require(target[0].type == ColorType.FLOAT16 || target[0].type == ColorType.FLOAT32) {
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"needs a floating point target"
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}
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super.apply(source, target)
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}
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}
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