Add screenshot generation
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@@ -1,17 +1,18 @@
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.box
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import org.openrndr.extras.meshgenerators.group
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import org.openrndr.extras.meshgenerators.meshGenerator
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import org.openrndr.extras.meshgenerators.sphere
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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sphere(32, 32, 1.0)
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group {
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@@ -21,6 +22,16 @@ fun main() {
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})
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}
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}
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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extend(Orbital()) {
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this.eye = Vector3(0.0, 3.0, 7.0)
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this.lookAt = Vector3(0.0, 2.0, 0.0)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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