Bump to OPENRNDR 0.3.44-rc.2
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15
openrndr-demos/src/demo/resources/shaders/ts-01.vert
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15
openrndr-demos/src/demo/resources/shaders/ts-01.vert
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#version 430 core
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in vec3 a_position;
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out vec3 va_position;
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uniform mat4 view;
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uniform mat4 proj;
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uniform mat4 model;
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void main() {
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va_position = a_position;
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gl_Position = proj * view * model * vec4(a_position, 1.0);
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}
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