Bump to OPENRNDR 0.3.44-rc.2
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@@ -47,7 +47,7 @@ fun Scene.addIrradianceSH(xCount: Int,
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}
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}
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fun SceneRenderer.processIrradiance(drawer: Drawer, scene: Scene, feature: IrradianceSH, context: RenderContext) {
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private fun SceneRenderer.processIrradiance(drawer: Drawer, scene: Scene, feature: IrradianceSH, context: RenderContext) {
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val irradianceProbes = scene.root.findContent { this as? IrradianceProbe }
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val irradianceProbePositions = irradianceProbes.map { it.node.worldPosition }
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