[orx-noise] Refactor LinearRangeExtensions, add SimplexRangeExtensions
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@@ -22,6 +22,7 @@ kotlin {
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implementation(project(":orx-hash-grid"))
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implementation(project(":orx-hash-grid"))
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implementation(project(":orx-parameters"))
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implementation(project(":orx-parameters"))
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implementation(project(":orx-shader-phrases"))
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implementation(project(":orx-shader-phrases"))
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api(project(":orx-math"))
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}
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}
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}
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}
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@@ -1,7 +1,8 @@
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package org.openrndr.extra.noise.linearrange
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package org.openrndr.extra.noise.linearrange
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import org.openrndr.extra.noise.fhash1D
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import org.openrndr.extra.noise.fhash1D
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import org.openrndr.math.*
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import org.openrndr.extra.math.linearrange.*
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import org.openrndr.math.LinearType
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import kotlin.random.Random
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import kotlin.random.Random
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/**
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/**
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@@ -0,0 +1,37 @@
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package org.openrndr.extra.noise.simplexrange
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import org.openrndr.math.LinearType
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import org.openrndr.extra.math.simplexrange.SimplexRange4D
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import org.openrndr.extra.math.simplexrange.SimplexRange3D
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import org.openrndr.extra.math.simplexrange.SimplexRange2D
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import kotlin.random.Random
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/**
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* Generates a uniformly distributed value within the SimplexRange2D.
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*
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* @param random the random number generator used to produce random values.
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* @return a value of type T sampled uniformly within the 2D simplex range.
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*/
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fun <T:LinearType<T>> SimplexRange2D<T>.uniform(random: Random): T {
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return value(random.nextDouble(), random.nextDouble())
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}
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/**
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* Generates a uniformly distributed value within the 3D simplex range.
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*
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* @param random the random number generator to produce the distribution.
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* @return a value of type [T] sampled uniformly within the range.
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*/
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fun <T:LinearType<T>> SimplexRange3D<T>.uniform(random: Random): T {
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return value(random.nextDouble(), random.nextDouble(), random.nextDouble())
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}
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/**
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* Generates a uniformly distributed value within the 4D simplex range using a random generator.
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*
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* @param random an instance of the random number generator used to produce random values
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* @return a value of type `T` that represents a point within the simplex range
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*/
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fun <T:LinearType<T>> SimplexRange4D<T>.uniform(random: Random): T {
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return value(random.nextDouble(), random.nextDouble(), random.nextDouble(), random.nextDouble())
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}
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@@ -3,7 +3,7 @@ package linearrange
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import org.openrndr.application
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.linearrange.uniform
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import org.openrndr.extra.noise.linearrange.uniform
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import org.openrndr.math.rangeTo
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import org.openrndr.extra.math.linearrange.rangeTo
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import kotlin.random.Random
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import kotlin.random.Random
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fun main() {
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fun main() {
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@@ -0,0 +1,61 @@
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package simplexrange
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.math.linearrange.rangeTo
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import org.openrndr.extra.math.simplexrange.SimplexRange3D
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import kotlin.random.Random
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import org.openrndr.extra.noise.simplexrange.uniform
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import org.openrndr.extra.noise.linearrange.*
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/**
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* This demo creates a dynamic graphical output utilizing simplex and
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* linear interpolation-based color ranges.
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*
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* Functionalities:
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* - Defines a list of base colors converted to LAB color space for smooth interpolation.
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* - Constructs a 3D simplex range and a 2D linear range for color sampling.
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* - Randomly populates two sections of the screen with rectangles filled with colors
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* sampled from simplex and linear ranges respectively.
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* - Draws a vertical divider line in the middle of the application window.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val colors = listOf(ColorRGBa.BLACK, ColorRGBa.RED, ColorRGBa.GREEN, ColorRGBa.BLUE).map { it.toLABa() }
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drawer.stroke = null
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val sr = SimplexRange3D(colors[0], colors[1], colors[2], colors[3])
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val lr = (colors[0]..colors[1])..(colors[2]..colors[3])
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val r = Random((seconds * 2).toInt())
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// Draw the simplex sampling on the left
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drawer.rectangles {
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for (y in 0 until 40) {
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for (x in 0 until 20) {
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fill = sr.uniform(r).toRGBa()
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rectangle(x * width / 40.0, y * height / 40.0, width / 40.0, height / 40.0)
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}
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}
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}
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// Draw the bilinear sampling on the right
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drawer.rectangles {
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for (y in 0 until 40) {
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for (x in 20 until 40) {
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fill = lr.uniform(r).toRGBa()
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rectangle(x * width / 40.0, y * height / 40.0, width / 40.0, height / 40.0)
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}
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}
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}
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drawer.stroke = ColorRGBa.BLACK
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drawer.lineSegment(drawer.bounds.vertical(0.5))
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}
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}
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}
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}
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