[orx-fx] Add Lenses Filter

This commit is contained in:
Edwin Jakobs
2022-02-01 08:35:24 +01:00
parent 7961cd91bc
commit 66e1540cde
5 changed files with 118 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
in vec2 v_texCoord0;
uniform sampler2D tex0;// input
uniform float scale;
uniform float rotation;
out vec4 o_color;
void main() {
vec2 uv = v_texCoord0;
vec2 blockSize = vec2(1.0/8.0, 1.0/6.0);
vec2 blockIndex = floor(uv / blockSize);
vec2 blockCenter = (blockIndex+0.5) * blockSize;
float ca = cos(radians(rotation));
float sa = sin(radians(rotation));
vec2 ts = textureSize(tex0, 0);
mat2 rm =mat2(1.0, 0.0, 0.0, ts.x/ts.y) * mat2(vec2(ca, sa), vec2(-sa, ca)) * mat2(1.0, 0.0, 0.0, ts.y/ts.x);
vec2 cuv = (rm * (uv - blockCenter)
* scale + blockCenter);
float sx = step(0.0, cuv.x) * (1.0 - step(1.0, cuv.x));
float sy = step(0.0, cuv.y) * (1.0 - step(1.0, cuv.y));
vec4 c = texture(tex0, cuv) * sx * sy;
o_color = c;
}