Fixes for OPENRNDR 0.3.58 compatibility
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@@ -1,39 +1,39 @@
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import org.openrndr.application
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import org.openrndr.draw.VertexElementType
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import org.openrndr.draw.shadeStyle
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import org.openrndr.draw.shaderStorageBuffer
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import org.openrndr.draw.shaderStorageFormat
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import java.nio.ByteBuffer
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import java.nio.ByteOrder
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fun main() = application {
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program {
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val ssb = shaderStorageBuffer(shaderStorageFormat {
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attribute("foo", VertexElementType.FLOAT32, 1000)
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})
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val ss = shadeStyle {
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buffer("someBuffer", ssb)
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fragmentTransform = "float a = b_someBuffer.foo[0]; b_someBuffer.foo[1] += 2.0;"
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}
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val bb = ByteBuffer.allocateDirect(ssb.format.size)
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bb.order(ByteOrder.nativeOrder())
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extend {
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ssb.clear()
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drawer.shadeStyle = ss
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drawer.circle(100.0, 100.0, 200.0)
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bb.rewind()
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ssb.read(bb)
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bb.rewind()
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val f0 = bb.float
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val f1 = bb.float
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println(f1)
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}
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}
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}
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//import org.openrndr.application
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//import org.openrndr.draw.VertexElementType
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//import org.openrndr.draw.shadeStyle
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//import org.openrndr.draw.shaderStorageBuffer
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//import org.openrndr.draw.shaderStorageFormat
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//import java.nio.ByteBuffer
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//import java.nio.ByteOrder
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//
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//fun main() = application {
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// program {
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//
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// val ssb = shaderStorageBuffer(shaderStorageFormat {
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// //member("foo", VertexElementType.FLOAT32, 1000)
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//
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// })
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// val ss = shadeStyle {
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// buffer("someBuffer", ssb)
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// fragmentTransform = "float a = b_someBuffer.foo[0]; b_someBuffer.foo[1] += 2.0;"
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// }
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//
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// val bb = ByteBuffer.allocateDirect(ssb.format.size)
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// bb.order(ByteOrder.nativeOrder())
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//
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// extend {
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// ssb.clear()
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//
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// drawer.shadeStyle = ss
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// drawer.circle(100.0, 100.0, 200.0)
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// bb.rewind()
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// ssb.read(bb)
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// bb.rewind()
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// val f0 = bb.float
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// val f1 = bb.float
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// println(f1)
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//
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// }
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//
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// }
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//}
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