Fixes for OPENRNDR 0.3.58 compatibility

This commit is contained in:
Edwin Jakobs
2021-05-15 10:05:19 +02:00
parent 552a0448d1
commit 6bbe93eda7
7 changed files with 54 additions and 54 deletions

View File

@@ -1,39 +1,39 @@
import org.openrndr.application
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.shaderStorageBuffer
import org.openrndr.draw.shaderStorageFormat
import java.nio.ByteBuffer
import java.nio.ByteOrder
fun main() = application {
program {
val ssb = shaderStorageBuffer(shaderStorageFormat {
attribute("foo", VertexElementType.FLOAT32, 1000)
})
val ss = shadeStyle {
buffer("someBuffer", ssb)
fragmentTransform = "float a = b_someBuffer.foo[0]; b_someBuffer.foo[1] += 2.0;"
}
val bb = ByteBuffer.allocateDirect(ssb.format.size)
bb.order(ByteOrder.nativeOrder())
extend {
ssb.clear()
drawer.shadeStyle = ss
drawer.circle(100.0, 100.0, 200.0)
bb.rewind()
ssb.read(bb)
bb.rewind()
val f0 = bb.float
val f1 = bb.float
println(f1)
}
}
}
//import org.openrndr.application
//import org.openrndr.draw.VertexElementType
//import org.openrndr.draw.shadeStyle
//import org.openrndr.draw.shaderStorageBuffer
//import org.openrndr.draw.shaderStorageFormat
//import java.nio.ByteBuffer
//import java.nio.ByteOrder
//
//fun main() = application {
// program {
//
// val ssb = shaderStorageBuffer(shaderStorageFormat {
// //member("foo", VertexElementType.FLOAT32, 1000)
//
// })
// val ss = shadeStyle {
// buffer("someBuffer", ssb)
// fragmentTransform = "float a = b_someBuffer.foo[0]; b_someBuffer.foo[1] += 2.0;"
// }
//
// val bb = ByteBuffer.allocateDirect(ssb.format.size)
// bb.order(ByteOrder.nativeOrder())
//
// extend {
// ssb.clear()
//
// drawer.shadeStyle = ss
// drawer.circle(100.0, 100.0, 200.0)
// bb.rewind()
// ssb.read(bb)
// bb.rewind()
// val f0 = bb.float
// val f1 = bb.float
// println(f1)
//
// }
//
// }
//}

View File

@@ -30,7 +30,7 @@ fun main() = application {
}
println(" and sort them by luminosity.")
val topColorsFreqSum = topColors.sumByDouble { it.second }
val topColorsFreqSum = topColors.sumOf { it.second }
println("\nThose top $useColors colors represent " +
String.format("%.02f", 100 * topColorsFreqSum) +
"% of the image colors.")

View File

@@ -123,11 +123,11 @@ data class ColorHSLUVa(val h: Double, val s: Double, val l: Double, val a: Doubl
override fun opacify(factor: Double) = copy(a = a * factor)
override fun minus(other: ColorHSLUVa) = copy(h = h - other.h, s = s - other.s, l = l - other.l, a = a - other.a)
override fun minus(right: ColorHSLUVa) = copy(h = h - right.h, s = s - right.s, l = l - right.l, a = a - right.a)
override fun plus(other: ColorHSLUVa) = copy(h = h + other.h, s = s + other.s, l = l + other.l, a = a + other.a)
override fun plus(right: ColorHSLUVa) = copy(h = h + right.h, s = s + right.s, l = l + right.l, a = a + right.a)
override fun times(factor: Double) = copy(h = h * factor, s = s * factor, l = l * factor, a = a * factor)
override fun times(scale: Double) = copy(h = h * scale, s = s * scale, l = l * scale, a = a * scale)
override fun mix(other: ColorHSLUVa, factor: Double) = mix(this, other, factor)
@@ -163,11 +163,11 @@ data class ColorXSLUVa(val x: Double, val s: Double, val l: Double, val a: Doubl
override fun opacify(factor: Double) = copy(a = a * factor)
override fun minus(other: ColorXSLUVa) = copy(x = x - other.x, s = s - other.s, l = l - other.l, a = a - other.a)
override fun minus(right: ColorXSLUVa) = copy(x = x - right.x, s = s - right.s, l = l - right.l, a = a - right.a)
override fun plus(other: ColorXSLUVa) = copy(x = x + other.x, s = s + other.s, l = l + other.l, a = a + other.a)
override fun plus(right: ColorXSLUVa) = copy(x = x + right.x, s = s + right.s, l = l + right.l, a = a + right.a)
override fun times(factor: Double) = copy(x = x * factor, s = s * factor, l = l * factor, a = a * factor)
override fun times(scale: Double) = copy(x = x * scale, s = s * scale, l = l * scale, a = a * scale)
override fun mix(other: ColorXSLUVa, factor: Double) = mix(this, other, factor)
}
@@ -254,11 +254,11 @@ data class ColorHPLUVa(val h: Double, val s: Double, val l: Double, val a: Doubl
override fun opacify(factor: Double) = copy(a = a * factor)
override fun minus(other: ColorHPLUVa) = copy(h = h - other.h, s = s - other.s, l = l - other.l, a = a - other.a)
override fun minus(right: ColorHPLUVa) = copy(h = h - right.h, s = s - right.s, l = l - right.l, a = a - right.a)
override fun plus(other: ColorHPLUVa) = copy(h = h + other.h, s = s + other.s, l = l + other.l, a = a + other.a)
override fun plus(right: ColorHPLUVa) = copy(h = h + right.h, s = s + right.s, l = l + right.l, a = a + right.a)
override fun times(factor: Double) = copy(h = h * factor, s = s * factor, l = l * factor, a = a * factor)
override fun times(scale: Double) = copy(h = h * scale, s = s * scale, l = l * scale, a = a * scale)
override fun mix(other: ColorHPLUVa, factor: Double) = mix(this, other, factor)

View File

@@ -86,7 +86,7 @@ private fun mul(x: DoubleArray, y: DoubleArray) = DoubleArray(x.size) { x[it] *
private fun div(x: Array<DoubleArray>, y: Double) = Array(x.size) { div(x[it], y) }
private fun div(x: DoubleArray, y: Double) = DoubleArray(x.size) { x[it] / y }
private fun norm2(x: DoubleArray): Double {
return sqrt(x.sumByDouble { it * it })
return sqrt(x.sumOf { it * it })
}
internal fun dot(x: DoubleArray, y: DoubleArray): Double = (x.mapIndexed { index, it -> it * y[index] }).sum()

View File

@@ -39,7 +39,7 @@ class IntervalNode<T>(val center: Double) {
fun <T : Any> buildIntervalTree(items: List<T>, intervalFunction: (T) -> Pair<Double, Double>): IntervalNode<T> {
val ranges = items.map { intervalFunction(it) }
val center = ranges.sumByDouble { (it.first + it.second) / 2.0 } / ranges.size
val center = ranges.sumOf { (it.first + it.second) / 2.0 } / ranges.size
val node = IntervalNode<T>(center)
val leftItems = mutableListOf<T>()
val rightItems = mutableListOf<T>()

View File

@@ -22,7 +22,7 @@ object Random {
private var nextGaussian: Double = 0.0
private var hasNextGaussian = false
private lateinit var state: RandomState
private var state: RandomState
enum class Fractal {
FBM, BILLOW, RIGID

View File

@@ -59,11 +59,11 @@ class Layouter {
val verticalPadding = element.computedStyle.effectivePaddingTop + element.computedStyle.effectivePaddingBottom
val totalHeight = element.children
.filter { it.computedStyle.display in blockLike && it.computedStyle.position !in manualPosition }
.sumByDouble { height(it, width(it)) }
.sumOf { height(it, width(it)) }
val remainder = ((element.layout.screenHeight - verticalPadding) - totalHeight)
val totalGrow = element.children
.filter { it.computedStyle.display in blockLike && it.computedStyle.position !in manualPosition }
.sumByDouble { (it.computedStyle.flexGrow as FlexGrow.Ratio).value }
.sumOf { (it.computedStyle.flexGrow as FlexGrow.Ratio).value }
element.children.filter { it.computedStyle.display in blockLike && it.computedStyle.position !in manualPosition }.forEach { child ->
val elementGrow = (child.computedStyle.flexGrow as FlexGrow.Ratio).value