Added WIP shader-phrases, annotations and tooling for shader phrases
resolving is done using the JVM class loader
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@@ -14,6 +14,7 @@ class Olive<P : Program> : Extension {
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override fun setup(program: Program) {
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System.setProperty("idea.io.use.fallback", "true")
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System.setProperty("org.openrndr.ignoreShadeStyleErrors", "true")
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val f = File(script)
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