Add LumaOpacity, StackRepeat filters, fix LumaMap, add bicubic filtering
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@@ -6,7 +6,7 @@ import org.openrndr.extra.fx.filterFragmentCode
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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@Description("Horizontal wave")
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@Description("Block repeat")
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class BlockRepeat : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/block-repeat.frag"))) {
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@DoubleParameter("block width", 0.0, 1.0, order = 0)
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var blockWidth: Double by parameters
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