[orx-integral-image] Add DemoFII02
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@@ -1,3 +1,7 @@
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/**
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* Apply box blurs with large windows
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*/
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import org.openrndr.application
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.draw.*
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@@ -10,7 +14,7 @@ fun main() = application {
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}
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}
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program {
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program {
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val fii = FastIntegralImage()
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val fii = FastIntegralImage()
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val target = colorBuffer(width, height, 1.0, ColorFormat.RGBa, ColorType.FLOAT32)
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val integralImage = colorBuffer(width, height, 1.0, ColorFormat.RGBa, ColorType.FLOAT32)
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val rt = renderTarget(width, height) {
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val rt = renderTarget(width, height) {
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colorBuffer()
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colorBuffer()
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}
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}
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@@ -22,7 +26,7 @@ fun main() = application {
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drawer.fill = ColorRGBa.PINK.shade(1.0)
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drawer.fill = ColorRGBa.PINK.shade(1.0)
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drawer.circle(mouse.position, 128.0)
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drawer.circle(mouse.position, 128.0)
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}
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}
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fii.apply(rt.colorBuffer(0), target)
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fii.apply(rt.colorBuffer(0), integralImage)
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// -- here we sample from the integral image
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// -- here we sample from the integral image
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drawer.shadeStyle = shadeStyle {
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drawer.shadeStyle = shadeStyle {
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@@ -36,7 +40,7 @@ fun main() = application {
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x_fill = (t11 - t01 - t10 + t00) / ((2.0 * w +1.0) * (2.0 * w + 1.0));
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x_fill = (t11 - t01 - t10 + t00) / ((2.0 * w +1.0) * (2.0 * w + 1.0));
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""".trimIndent()
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""".trimIndent()
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}
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}
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drawer.image(target)
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drawer.image(integralImage)
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}
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}
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}
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}
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}
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}
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85
orx-integral-image/src/demo/kotlin/DemoFII02.kt
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85
orx-integral-image/src/demo/kotlin/DemoFII02.kt
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@@ -0,0 +1,85 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.imageFit.imageFit
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import org.openrndr.extra.integralimage.*
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import kotlin.math.PI
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/**
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* Implement an FM like video synthesizer using [FastIntegralImage]
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val image = loadImage("demo-data/images/image-001.png")
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val fii = FastIntegralImage()
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val integralImage = colorBuffer(width, height, 1.0, ColorFormat.RGBa, ColorType.FLOAT32)
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val rt = renderTarget(width, height) {
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colorBuffer()
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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/*
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Draw an input image
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*/
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drawer.isolatedWithTarget(rt) {
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drawer.ortho(rt)
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drawer.clear(ColorRGBa.BLACK)
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drawer.imageFit(image, drawer.bounds)
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drawer.fill = ColorRGBa.PINK.shade(1.0)
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drawer.circle(mouse.position, 256.0)
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}
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/*
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Update the integral image
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*/
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fii.apply(rt.colorBuffer(0), integralImage)
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/*
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Use a shade style to sample from the integral image
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*/
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drawer.shadeStyle = shadeStyle {
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fragmentPreamble = """
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vec3 linePhase(vec2 uv) {
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vec2 step = 1.0 / vec2(textureSize(image, 0));
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vec4 t11 = texture(image, uv + step * vec2(1.0,1.0));
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vec4 t01 = texture(image, vec2(0.0, uv.y) + step * vec2(0,1.0));
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vec4 t00 = texture(image, vec2(0.0, uv.y));
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vec4 t10 = texture(image, uv + step * vec2(1.0, 0.0));
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vec4 r = (t11 - t01 - t10 + t00);
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return r.xyz;
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}
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""".trimIndent()
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fragmentTransform = """
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vec2 s = 1.0 / vec2(textureSize(image, 0));
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float spread = 1.0;
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vec3 phase0 = linePhase(va_texCoord0 + s * vec2(-spread, 0.0));
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vec3 phase1 = linePhase(va_texCoord0);
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float carrierFreq = 40.0 * 2.0 * ${PI};
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float carrierPhase = va_texCoord0.x + va_texCoord0.y;
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float signalFreq = s.x * 100.0 * 2.0 * ${PI};
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vec3 mo0 = cos(phase0 * signalFreq + carrierPhase * carrierFreq);
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vec3 mo1 = cos(phase1 * signalFreq + (carrierPhase - s.x * spread) * carrierFreq);
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x_fill.rgb = (mo1 - mo0) * 2.0;
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x_fill.a = 1.0;
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""".trimIndent()
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}
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drawer.image(integralImage)
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}
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}
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}
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