[orx-shade-styles] Improve EllipticalGradient
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@@ -2,8 +2,6 @@ package gradients
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.color.spaces.ColorOKLABa
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import org.openrndr.extra.color.spaces.toOKLABa
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import org.openrndr.extra.shadestyles.fills.SpreadMethod
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import org.openrndr.extra.shadestyles.fills.gradients.gradient
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import org.openrndr.math.Vector2
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@@ -0,0 +1,47 @@
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package gradients
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.color.presets.CRIMSON
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import org.openrndr.extra.color.presets.DODGER_BLUE
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import org.openrndr.extra.color.presets.LIME_GREEN
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import org.openrndr.extra.shadestyles.fills.SpreadMethod
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import org.openrndr.extra.shadestyles.fills.gradients.gradient
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import org.openrndr.extra.shapes.primitives.grid
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import org.openrndr.math.Vector2
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import org.openrndr.math.asDegrees
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import kotlin.math.atan2
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fun main() =
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val grid = drawer.bounds.grid(13, 13)
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drawer.stroke = null
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for ((y, row) in grid.withIndex()) {
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for ((x, cell) in row.withIndex()) {
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.CRIMSON
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stops[0.5] = ColorRGBa.DODGER_BLUE
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stops[1.0] = ColorRGBa.LIME_GREEN
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spreadMethod = SpreadMethod.REPEAT
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elliptic {
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val v = Vector2(x-6.0, y-6.0)
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rotation = atan2(y- 6.0, x - 6.0).asDegrees + 180.0
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radiusX = 1.0
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radiusY = 1.0 / (1.0 + v.length*0.25)
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}
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}
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drawer.rectangle(cell)
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}
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}
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}
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}
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}
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