[orx-mesh-generators] Fix bug from refactor
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@@ -32,8 +32,8 @@ class GeneratorBuffer {
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fun toByteBuffer(): ByteBuffer {
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fun toByteBuffer(): ByteBuffer {
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val bb = ByteBuffer.allocateDirect(data.size * (3 * 4 + 3 * 4 + 2 * 4))
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val bb = ByteBuffer.allocateDirect(data.size * (3 * 4 + 3 * 4 + 2 * 4))
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bb.order(ByteOrder.nativeOrder())
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bb.order(ByteOrder.nativeOrder())
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for (d in data) {
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bb.rewind()
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bb.rewind()
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for (d in data) {
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bb.putFloat(d.position.x.toFloat())
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bb.putFloat(d.position.x.toFloat())
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bb.putFloat(d.position.y.toFloat())
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bb.putFloat(d.position.y.toFloat())
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bb.putFloat(d.position.z.toFloat())
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bb.putFloat(d.position.z.toFloat())
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