Update README.md and add orx-kinect-v1
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@@ -13,6 +13,7 @@ A growing library of assorted data structures, algorithms and utilities.
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- [`orx-interval-tree`](orx-interval-tree/README.md), datastructure for accelerating point-in-interval queries.
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- `orx-jumpflood`, a filter/shader based implementation of the jump flood algorithm for finding fast approximate (directional) distance fields
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- `orx-kdtree`, a kd-tree implementation for fast nearest point searches
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- [`orx-kinect-v1`](orx-kinect-v1/README.md), utilities to use Kinect V1 RGB-D sensors in OPENRNDR programs.
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- [`orx-mesh-generators`](orx-mesh-generators/README.md), triangular mesh generators
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- [`orx-midi`](orx-midi/README.md), midi controller interface
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- [`orx-noise`](orx-noise/README.md), library for random number generation and noise
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@@ -20,7 +21,7 @@ A growing library of assorted data structures, algorithms and utilities.
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- [`orx-obj-loader`](orx-obj-loader/README.md), simple Wavefront .obj mesh loader
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## Usage
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ORX 0.0.30 is built against OPENRNDR 0.3.35-rc1, make sure you use this version in your project. Because OPENRNDR's API is pre 1.0 it tends to change from time to time.
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ORX 0.0.32 is built against OPENRNDR 0.3.35, make sure you use this version in your project. Because OPENRNDR's API is pre 1.0 it tends to change from time to time.
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The easiest way to add ORX to your project is through the use of Jitpack. [Jitpack](http://jitpack.io) is a service that pulls Gradle based libraries from Github, builds them and serves the jar files.
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@@ -34,13 +35,13 @@ repositories {
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You can then add any of the ORX artifacts to your `dependencies {}`:
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```
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dependencies {
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compile 'com.github.openrndr.orx:<orx-artifact>:v0.0.30'
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compile 'com.github.openrndr.orx:<orx-artifact>:v0.0.32'
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}
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```
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For example if you want to use the `orx-no-clear` artifact one would use:
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```
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dependencies {
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compile 'com.github.openrndr.orx:orx-no-clear:v0.0.30'
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compile 'com.github.openrndr.orx:orx-no-clear:v0.0.32'
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}
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```
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23
orx-kinect-v1/README.md
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23
orx-kinect-v1/README.md
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@@ -0,0 +1,23 @@
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# orx-kinect-v1
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Support for Kinect V1 RGB-D sensors.
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## Example usage
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```
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fun main() = application {
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configure {
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fullscreen = Fullscreen.CURRENT_DISPLAY_MODE
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}
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program {
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val kinects = getKinectsV1()
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val kinect = kinects.startDevice()
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kinect.depthCamera.enabled = true
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kinect.depthCamera.mirror = true
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extend(kinect)
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extend {
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drawer.image(kinect.depthCamera.currentFrame)
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}
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}
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}
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```
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