Remove seconds property from PerspectivePlane
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@@ -10,7 +10,6 @@ import org.openrndr.math.transforms.transform
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@Description("Perspective plane")
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@Description("Perspective plane")
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class PerspectivePlane : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/perspective-plane.frag"))) {
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class PerspectivePlane : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/perspective-plane.frag"))) {
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// @DoubleParameter("camera x", -1.0, 1.0, order = 0)
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// @DoubleParameter("camera x", -1.0, 1.0, order = 0)
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var cameraX: Double = 0.0
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var cameraX: Double = 0.0
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// @DoubleParameter("camera y", -1.0, 1.0, order = 1)
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// @DoubleParameter("camera y", -1.0, 1.0, order = 1)
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@@ -37,9 +36,7 @@ class PerspectivePlane : Filter(Shader.createFromCode(filterVertexCode, filterFr
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@BooleanParameter("tile input")
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@BooleanParameter("tile input")
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var tile: Boolean by parameters
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var tile: Boolean by parameters
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var seconds:Double by parameters
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init {
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init {
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seconds = 0.0
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tile = false
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tile = false
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}
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}
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@@ -6,7 +6,6 @@ uniform sampler2D tex0;
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in vec2 v_texCoord0;
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in vec2 v_texCoord0;
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uniform vec3 cameraPosition;
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uniform vec3 cameraPosition;
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uniform vec3 planePosition;
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uniform vec3 planePosition;
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uniform float seconds;
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uniform mat4 planeMatrix;
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uniform mat4 planeMatrix;
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uniform bool tile;
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uniform bool tile;
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uniform vec2 targetSize;
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uniform vec2 targetSize;
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