Accommodate for changes to default sRGB textures and targets
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@@ -49,7 +49,7 @@ open class Layer internal constructor(
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val children: MutableList<Layer> = mutableListOf()
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var blendFilter: Pair<Filter, Filter.() -> Unit>? = null
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val postFilters: MutableList<Triple<Filter, Array<out Layer>, Filter.() -> Unit>> = mutableListOf()
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var colorType = ColorType.UINT8
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var colorType = ColorType.UINT8_SRGB
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private var unresolvedAccumulation: ColorBuffer? = null
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var accumulation: ColorBuffer? = null
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