Fix orx-camera readme (#224)
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@@ -5,24 +5,44 @@
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## Usage
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## Usage
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```kotlin
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```kotlin
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val camera = OrbitalCamera(Vector3.UNIT_Z * 1000.0, Vector3.ZERO, 90.0, 0.1, 2000.0)
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extras.camera.AxisHelper
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import org.openrndr.extras.camera.GridHelper
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import org.openrndr.extras.camera.OrbitalCamera
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import org.openrndr.extras.camera.OrbitalControls
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import org.openrndr.extras.meshgenerators.boxMesh
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import org.openrndr.extras.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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fun main() = application {
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program {
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val camera = OrbitalCamera(
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Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0
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)
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val controls = OrbitalControls(camera, keySpeed = 10.0)
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val controls = OrbitalControls(camera, keySpeed = 10.0)
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val debug3d = Debug3D(1000, 100)
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val sphere = sphereMesh(radius = 25.0)
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val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2)
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extend(camera)
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extend(camera)
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extend(AxisHelper()) // shows XYZ axes as RGB lines
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extend(GridHelper(100)) // debug ground plane
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extend(controls) // adds both mouse and keyboard bindings
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extend(controls) // adds both mouse and keyboard bindings
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extend {
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extend {
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debug3d.draw(drawer)
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drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP)
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drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP)
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drawer.perspective(90.0, width*1.0 / height, 0.1, 5000.0)
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drawer.stroke = ColorRGBa.WHITE
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drawer.shadeStyle = shadeStyle {
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drawer.fill = null
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vertexTransform = """x_viewMatrix = p_view"""
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repeat(10) {
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parameter("view", camera.viewMatrix())
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drawer.translate(0.0, 0.0, 10.0)
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// 2D primitives are not optimized for 3D and can
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// occlude each other
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drawer.circle(0.0, 0.0, 50.0)
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}
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}
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}
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}
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drawer.fill = ColorRGBa.PINK
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drawer.circle(0.0, 0.0, 500.0)
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}
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}
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```
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```
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