[orx-shapes] Adopt code from openrndr-shape, openrndr-math
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@@ -6,10 +6,10 @@ import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.extrudeContourSteps
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import org.openrndr.extra.shapes.splines.catmullRom
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import org.openrndr.extra.shapes.splines.toPath3D
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import org.openrndr.math.Vector3
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import org.openrndr.math.catmullRom
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import org.openrndr.shape.Circle
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import org.openrndr.shape.toPath3D
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fun main() {
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application {
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@@ -6,11 +6,11 @@ import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.extrudeShapeSteps
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import org.openrndr.extra.shapes.splines.catmullRom
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import org.openrndr.extra.shapes.splines.toPath3D
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import org.openrndr.math.Vector3
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import org.openrndr.math.catmullRom
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import org.openrndr.shape.Circle
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import org.openrndr.shape.Shape
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import org.openrndr.shape.toPath3D
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fun main() {
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application {
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