[orx-shapes] Add simple hobbyCurve interfaces

This commit is contained in:
Edwin Jakobs
2021-11-20 23:54:21 +01:00
parent 43b78954e5
commit 7ff626fa8a

View File

@@ -3,12 +3,25 @@ package org.openrndr.extra.shapes
import org.openrndr.math.Vector2
import org.openrndr.shape.Segment
import org.openrndr.shape.Shape
import org.openrndr.shape.ShapeContour
import kotlin.math.atan2
import kotlin.math.cos
import kotlin.math.sin
import kotlin.math.sqrt
fun ShapeContour.hobbyCurve() : ShapeContour {
val vertices = segments.map { it.start }
return hobbyCurve(vertices, closed)
}
fun Shape.hobbyCurve() : Shape {
return Shape(contours.map {
it.hobbyCurve()
})
}
/**
* Uses Hobby's algorithm to construct a [ShapeContour] through a given list of points.
* @param points The list of points through which the curve should go.
@@ -142,3 +155,4 @@ private fun rho(a: Double, b: Double): Double {
private fun rotate(v: Vector2, s: Double, c: Double) = Vector2(v.x * c - v.y * s, v.x * s + v.y * c)
private fun rotateAngle(v: Vector2, alpha: Double) = rotate(v, sin(alpha), cos(alpha))