jumpFlood now returns in absolute directional distance to centroid
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
#version 330 core
|
||||
|
||||
uniform sampler2D tex0;
|
||||
in vec2 v_texCoord0;
|
||||
|
||||
out vec4 o_color;
|
||||
|
||||
void main() {
|
||||
vec2 size = textureSize(tex0, 0);
|
||||
vec2 pixelPosition = v_texCoord0 * size;
|
||||
vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy * size;
|
||||
vec2 pixelDistance = centroidPixelPosition - pixelPosition;
|
||||
|
||||
o_color = vec4(pixelDistance, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user