[orx-jvm] Move panel, gui, dnk3, keyframer, triangulation to orx-jvm
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115
orx-jvm/orx-dnk3/src/demo/kotlin/DemoIrrProbe01.kt
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115
orx-jvm/orx-dnk3/src/demo/kotlin/DemoIrrProbe01.kt
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import kotlinx.coroutines.yield
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import org.openrndr.*
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.BufferMultisample
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import org.openrndr.draw.ColorFormat
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import org.openrndr.draw.ColorType
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.dnk3.*
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import org.openrndr.extra.dnk3.features.IrradianceSH
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import org.openrndr.extra.dnk3.features.addIrradianceSH
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import org.openrndr.extra.dnk3.gltf.buildSceneNodes
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import org.openrndr.extra.dnk3.gltf.loadGltfFromFile
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import org.openrndr.extra.dnk3.post.ScreenspaceReflections
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import org.openrndr.extra.dnk3.post.VolumetricIrradiance
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import org.openrndr.extra.dnk3.renderers.postRenderer
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import org.openrndr.extra.shaderphrases.annotations.ShaderPhrases
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.sphereMesh
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import org.openrndr.ffmpeg.ScreenRecorder
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import org.openrndr.filter.color.Delinearize
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.scale
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import org.openrndr.math.transforms.transform
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import org.openrndr.math.transforms.translate
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import java.io.File
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import kotlin.math.cos
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import kotlin.math.sin
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suspend fun main() = application {
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configure {
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width = 1280
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height = 720
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val gltf = loadGltfFromFile(File("demo-data/gltf-models/irradiance-probes/model.glb"))
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val scene = Scene(SceneNode())
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val probeBox = sphereMesh(16, 16, 0.1)
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val probeGeometry = Geometry(listOf(probeBox), null, DrawPrimitive.TRIANGLES, 0, probeBox.vertexCount)
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val c = 5
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scene.addIrradianceSH(c, c, c, 3.0 / c, cubemapSize = 32, offset = Vector3(0.0, 0.0, 0.0))
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val sceneData = gltf.buildSceneNodes()
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scene.root.children.addAll(sceneData.scenes.first())
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// -- create a renderer
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val renderer = postRenderer()
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// renderer.postSteps.add(
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// FilterPostStep(1.0, ScreenspaceReflections(), listOf("color", "clipDepth", "viewNormal"), "reflections", ColorFormat.RGB, ColorType.FLOAT16) {
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// val p = Matrix44.scale(drawer.width / 2.0, drawer.height / 2.0, 1.0) * Matrix44.translate(Vector3(1.0, 1.0, 0.0)) * drawer.projection
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// this.projection = p
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// this.projectionMatrixInverse = drawer.projection.inversed
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// }
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// )
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// renderer.postSteps.add(
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// FilterPostStep(1.0, VolumetricIrradiance(), listOf("color", "clipDepth"), "volumetric-irradiance", ColorFormat.RGB, ColorType.FLOAT16) {
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// this.irradianceSH = scene.features[0] as IrradianceSH
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// this.projectionMatrixInverse = drawer.projection.inversed
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// this.viewMatrixInverse = drawer.view.inversed
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// }
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// )
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renderer.postSteps.add(
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FilterPostStep(1.0, Delinearize(), listOf("color"), "ldr", ColorFormat.RGB, ColorType.FLOAT16)
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)
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val orb = extend(Orbital()) {
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this.fov = 20.0
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camera.setView(Vector3(-0.49, -0.24, 0.20), Spherical(26.56, 90.0, 6.533), 40.0)
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}
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renderer.draw(drawer, scene)
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val dynNode = SceneNode()
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val dynMaterial = PBRMaterial()
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val dynPrimitive = MeshPrimitive(probeGeometry, dynMaterial)
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val dynMesh = Mesh(listOf(dynPrimitive))
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dynNode.entities.add(dynMesh)
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scene.root.children.add(dynNode)
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scene.dispatcher.launch {
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while (true) {
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dynNode.transform = transform {
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translate(cos(seconds) * 0.5, 0.5, sin(seconds) * 0.5)
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scale(2.0)
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}
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yield()
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}
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}
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extend {
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drawer.clear(ColorRGBa.BLACK)
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renderer.draw(drawer, scene)
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drawer.defaults()
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}
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}
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}
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