[orx-jvm] Move panel, gui, dnk3, keyframer, triangulation to orx-jvm

This commit is contained in:
Edwin Jakobs
2021-06-27 21:32:24 +02:00
parent 5814acef8f
commit 874d49779f
159 changed files with 22 additions and 21 deletions

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
/**
* A simple demonstration of a GUI for drawing some circles
*/
suspend fun main() = application {
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val settings = @Description("Settings") object {
@DoubleParameter("radius", 0.0, 100.0)
var radius = 50.0
@Vector2Parameter("position", 0.0, 1.0)
var position = Vector2(0.6, 0.5)
@ColorParameter("color")
var color = ColorRGBa.PINK
@DoubleListParameter("radii", 5.0, 30.0)
var radii = mutableListOf(5.0, 6.0, 8.0, 14.0, 20.0, 30.0)
}
gui.add(settings)
extend(gui)
// note we can only change the visibility after the extend
gui.visible = false
extend {
// determine visibility through mouse x-coordinate
gui.visible = mouse.position.x < 200.0
drawer.fill = settings.color
drawer.circle(settings.position * drawer.bounds.position(1.0, 1.0), settings.radius)
drawer.circles(
settings.radii.mapIndexed { i, radius ->
Circle(width - 50.0, 60.0 + i * 70.0, radius)
}
)
}
}
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
/**
* A simple demonstration of a GUI with a drop down menu
*/
enum class BackgroundColors {
Pink,
Black,
Yellow
}
suspend fun main() = application {
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val settings = @Description("Settings") object {
@OptionParameter("Background color")
var option = BackgroundColors.Pink
}
gui.add(settings)
extend(gui)
extend {
when(settings.option) {
BackgroundColors.Pink -> drawer.clear(ColorRGBa.PINK)
BackgroundColors.Black -> drawer.clear(ColorRGBa.BLACK)
BackgroundColors.Yellow -> drawer.clear(ColorRGBa.YELLOW)
}
}
}
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
/**
* Shows how to store and retrieve in-memory gui presets.
* Keyboard controls:
* [Left Shift] + [0]..[9] => store current gui values to a preset
* [0]..[9] => recall a preset
*/
suspend fun main() = application {
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val presets = MutableList(10) {
gui.toObject()
}
val settings = @Description("Settings") object {
@IntParameter("a", 1, 10)
var a = 7
@IntParameter("b", 1, 10)
var b = 3
@ColorParameter("foreground")
var foreground = ColorRGBa.fromHex("654062")
@ColorParameter("background")
var background = ColorRGBa.fromHex("ff9c71")
}
gui.add(settings)
extend(gui)
extend {
drawer.clear(settings.background)
drawer.stroke = settings.background
drawer.fill = settings.foreground
// Draw a pattern based on modulo
for(i in 0 until 100) {
if(i % settings.a == 0 || i % settings.b == 0) {
val x = (i % 10) * 64.0
val y = (i / 10) * 48.0
drawer.rectangle(x, y, 64.0, 48.0)
}
}
}
keyboard.keyDown.listen {
when (it.name) {
in "0" .. "9" -> {
if(keyboard.pressedKeys.contains("left-shift")) {
// 1. Get the current gui state, store it in a list
presets[it.name.toInt()] = gui.toObject()
} else {
// 2. Set the gui state
gui.fromObject(presets[it.name.toInt()])
}
}
}
}
}
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
/**
* A simple demonstration of a GUI for drawing some circles
*/
suspend fun main() = application {
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val settings = @Description("Settings") object {
@DoubleParameter("radius", 0.0, 100.0)
var radius = 50.0
@Vector2Parameter("position", 0.0, 1.0)
var position = Vector2(0.6, 0.5)
@ColorParameter("color")
var color = ColorRGBa.PINK
@DoubleListParameter("radii", 5.0, 30.0)
var radii = mutableListOf(5.0, 6.0, 8.0, 14.0, 20.0, 30.0)
}
gui.add(settings)
extend(gui)
extend {
drawer.fill = settings.color
drawer.circle(settings.position * drawer.bounds.position(1.0, 1.0), settings.radius)
drawer.circles(
settings.radii.mapIndexed { i, radius ->
Circle(width - 50.0, 60.0 + i * 70.0, radius)
}
)
}
}
}

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import org.openrndr.application
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.XYParameter
import org.openrndr.math.Vector2
suspend fun main() = application {
configure {
width = 800
height = 800
}
program {
// -- this block is for automation purposes only
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val settings = @Description("Settings") object {
@XYParameter("Position", 0.0, 800.0, 0.0, 800.0,
precision = 2,
invertY = true,
showVector = true)
var position: Vector2 = Vector2(0.0,0.0)
}
gui.add(settings)
extend(gui)
extend {
drawer.circle(settings.position, 50.0)
}
}
}