[orx-jvm] Move panel, gui, dnk3, keyframer, triangulation to orx-jvm
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orx-jvm/orx-keyframer/README.md
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orx-jvm/orx-keyframer/README.md
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# orx-keyframer
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Create animated timelines by specifying properties and times in keyframes, then play it back at any speed (even
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backwards) automatically interpolating properties. Save, load, use mathematical expressions and callbacks. Powerful and
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highly reusable.
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What this allows you to do:
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1. Create a keyframed animation in a json file.
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```json
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[
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{
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"time": 0.0,
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"easing": "cubic-in-out",
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"x": 3.0,
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"y": 4.0,
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"z": 9.0,
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"r": 0.1,
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"g": 0.5,
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"b": 0.2,
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"radius": 50
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},
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{
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"time": 2.0,
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"easing": "cubic-in-out",
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"r": 0.6,
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"g": 0.5,
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"b": 0.1
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},
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{
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"time": 4.0,
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"easing": "cubic-in-out",
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"x": 10.0,
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"y": 4.0,
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"radius": 400
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},
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{
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"time": 5.0,
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"easing": "cubic-in-out",
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"x": 100.0,
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"y": 320.0,
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"radius": 400
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},
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{
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"time": 5.3,
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"easing": "cubic-in-out",
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"x": 100.0,
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"y": 320.0,
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"radius": {
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"value": 50.0,
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"easing": "linear"
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}
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}
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]
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```
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2. Map the animation data to Kotlin types:
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```kotlin
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class Animation : Keyframer() {
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val position by Vector2Channel(arrayOf("x", "y"))
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val radius by DoubleChannel("radius")
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val color by RGBChannel(arrayOf("r", "g", "b"))
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}
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val animation = Animation()
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animation.loadFromJson(File("data/keyframes/animation.json"))
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```
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3. Animate! (from an OPENRNDR program)
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```kotlin
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extend {
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animation(seconds)
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drawer.fill = animation.color
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drawer.circle(animation.position, animation.radius)
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}
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```
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## Easing
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All the easing functions of orx-easing are available
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- linear
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- back-in
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- back-out
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- back-in-out
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- bounce-in
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- bounce-out
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- bounce-in-out
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- circ-in
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- circ-out
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- circ-in-out
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- cubic-in
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- cubic-out
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- cubic-in-out
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- elastic-in
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- elastic-out
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- elastic-in-out
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- expo-in
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- expo-out
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- expo-in-out
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- quad-in
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- quad-out
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- quad-in-out
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- quart-in
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- quart-out
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- quart-in-out
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- quint-in
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- quint-out
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- quint-in-out
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- sine-in
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- sine-out
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- sine-in-out
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- one
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- zero
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## More expressive interface
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orx-keyframer has two ways of programming key frames. The first is the `"x": <number>` style we have seen before. The
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second way uses a dictionary instead of a number value.
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For example:
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```json
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[
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{
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"time": 0.0,
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"x": 320.0,
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"y": 240.0
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},
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{
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"time": 10.0,
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"easing": "cubic-out",
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"x": {
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"easing": "cubic-in-out",
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"value": 0.0
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},
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"y": {
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"duration": -5.0,
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"easing": "cubic-in",
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"value": 0.0
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}
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},
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{
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"time": 20.0,
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"x": 640.0,
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"y": 480.0,
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"easing": "cubic-in-out"
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}
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]
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```
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Inside the value dictionary one can set `value`, `easing`, `duration` and `envelope`.
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* `value` the target value, required value
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* `easing` easing method that overrides the key's easing method, optional value
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* `duration` an optional duration for the animation, set to `0` to jump from the previous
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value to the new value, a negative value will start the interpolation before `time`. A positive value
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wil start the interpolation at `time` and end at `time + duration`
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* `envelope` optional 2-point envelope that modifies the playback of the animation. The default envelope is
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`[0.0, 1.0]`. Reverse playback is achieved by supplying `[1.0, 0.0]`. To start the animation later try `[0.1, 1.0]`,
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to end the animation earlier try `[0.0, 0.9]`
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## Advanced features
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orx-keyframer uses two file formats. A `SIMPLE` format and a `FULL` format. For reference check
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the [example full format .json](src/demo/resources/demo-full-01.json) and
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the [example program](src/demo/kotlin/DemoFull01.kt). The full format adds a `parameters` block and a `prototypes`
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block.
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[Expressions](src/demo/resources/demo-simple-expressions-01.json), expression mechanism. Currently uses values `r` to
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indicate repeat index and `t` the last used key time, `v` the last used value (for the animated attribute).
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Supported functions in expressions:
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- `min(x, y)`, `max(x, y)`
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- `cos(x)`, `sin(x)`, `acos(x)`, `asin(x)`, `tan(x)`, `atan(x)`, `atan2(y, x)`
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- `abs(x)`, `saturate(x)`
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- `degrees(x)`, `radians(x)`
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- `pow(x, y)`, `sqrt(x)`, `exp(x)`
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- `mix(left, right, x)`
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- `smoothstep(t0, t1, x)`
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- `map(leftBefore, rightBefore, leftAfter, rightAfter, x)`
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- `random()`, `random(min, max)`
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[Parameters and prototypes](src/demo/resources/demo-full-01.json)
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<!-- __demos__ -->
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## Demos
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### DemoEvelope01
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[source code](src/demo/kotlin/DemoEvelope01.kt)
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### DemoFull01
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[source code](src/demo/kotlin/DemoFull01.kt)
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### DemoScrub01
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[source code](src/demo/kotlin/DemoScrub01.kt)
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### DemoSimple01
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[source code](src/demo/kotlin/DemoSimple01.kt)
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### DemoSimple02
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[source code](src/demo/kotlin/DemoSimple02.kt)
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### DemoSimpleExpressions01
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[source code](src/demo/kotlin/DemoSimpleExpressions01.kt)
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