[orx-jvm] Move panel, gui, dnk3, keyframer, triangulation to orx-jvm
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@@ -1,45 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.extra.triangulation.Delaunay
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import org.openrndr.shape.Rectangle
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suspend fun main() {
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application {
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configure {
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width = 800
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height = 800
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title = "Delaunator"
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val circle = Circle(Vector2(400.0), 250.0)
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val points = poissonDiskSampling(width * 1.0, height * 1.0, 30.0)
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.filter { circle.contains(it) }
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val delaunay = Delaunay.from(points + circle.contour.equidistantPositions(40))
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val triangles = delaunay.triangles().map { it.contour }
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extend {
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drawer.clear(ColorRGBa.BLACK)
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for ((i, triangle) in triangles.withIndex()) {
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drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
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drawer.stroke = ColorRGBa.PINK.shade( i / (triangles.size * 1.0) + 0.1)
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drawer.contour(triangle)
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}
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}
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}
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}
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}
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@@ -1,42 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.extra.triangulation.Delaunay
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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suspend fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
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val points = poissonDiskSampling(frame.width, frame.height, 50.0).map { it + frame.corner }
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val delaunay = Delaunay.from(points)
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val halfedges = delaunay.halfedges()
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val hull = delaunay.hull()
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(halfedges)
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drawer.stroke = ColorRGBa.GREEN
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drawer.contour(hull)
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}
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}
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}
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}
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@@ -1,43 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.extra.triangulation.Delaunay
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import org.openrndr.shape.Rectangle
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suspend fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val circle = Circle(Vector2(400.0), 250.0)
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val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
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val points = poissonDiskSampling(width * 1.0, height * 1.0, 30.0)
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.filter { circle.contains(it) }
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val delaunay = Delaunay.from(points + circle.contour.equidistantPositions(40))
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val voronoi = delaunay.voronoi(frame)
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val cells = voronoi.cellsPolygons()
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(cells)
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}
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}
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}
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}
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