Bump OPENRNDR to 0.3.37
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@@ -1,3 +1,4 @@
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dependencies {
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compile project(":orx-noise")
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compile project(":orx-fx")
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}
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@@ -5,7 +5,7 @@ import org.openrndr.Program
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.noise.uniformRing
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import org.openrndr.filter.blend.add
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import org.openrndr.extra.fx.blend.Add
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import org.openrndr.filter.color.delinearize
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import org.openrndr.filter.color.linearize
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import org.openrndr.math.Matrix44
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@@ -13,6 +13,8 @@ import org.openrndr.math.Matrix55
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import org.openrndr.math.Vector2
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import org.openrndr.math.transforms.translate
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private val add by lazy { Add() }
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/**
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* Temporal blur extension.
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* This works best in video rendering applications as it heavily relies on rendering
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