[orx-noise] Add comments to all demos, add demo
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@@ -2,6 +2,13 @@ import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.valueQuintic3D
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/**
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* Demonstrates how to render grayscale noise patterns dynamically using 3D quintic noise.
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*
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* The program draws one point per pixel on the screen, calculating the color intensity of
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* each point based on a 3D quintic noise function. The noise value is influenced by the
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* pixel's 2D coordinates and animated over time.
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*/
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fun main() = application {
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configure {
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width = 720
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