[orx-noise] Add comments to all demos, add demo
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@@ -6,6 +6,12 @@ import org.openrndr.extra.noise.linearrange.uniform
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import org.openrndr.extra.math.linearrange.rangeTo
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import kotlin.random.Random
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/**
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* Demonstrates how to create a linear range with two [org.openrndr.shape.Rectangle]s.
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*
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* This range is then sampled at 100 random locations using the `uniform` method to get and render interpolated
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* rectangles. The random seed changes once per second.
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*/
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fun main() {
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application {
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configure {
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@@ -13,7 +19,9 @@ fun main() {
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height = 720
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}
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program {
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val range = drawer.bounds.offsetEdges(-300.0, -50.0) .. drawer.bounds.offsetEdges(-50.0, -300.0)
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val rect1 = drawer.bounds.offsetEdges(-300.0, -50.0)
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val rect2 = drawer.bounds.offsetEdges(-50.0, -300.0)
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val range = rect1 .. rect2
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extend {
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drawer.fill = ColorRGBa.WHITE.opacify(0.9)
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val r = Random(seconds.toInt())
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@@ -0,0 +1,35 @@
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package linearrange
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import org.openrndr.application
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import org.openrndr.color.ColorLCHUVa
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import org.openrndr.extra.math.linearrange.rangeTo
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import org.openrndr.extra.noise.linearrange.hash
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import org.openrndr.shape.Circle
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/**
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* Demonstrates how to create a linear range with two [org.openrndr.shape.Circle]s.
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*
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* This range is then sampled at 100 random locations using the `hash` method to get and render interpolated
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* circles. The random seed changes once per second.
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*
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* Colors are calculated based on the index of each circle.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val circle1 = Circle(drawer.bounds.position(0.3, 0.3), 50.0)
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val circle2 = Circle(drawer.bounds.position(0.7, 0.7), 200.0)
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val range = circle1..circle2
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extend {
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for (i in 0 until 100) {
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drawer.fill = ColorLCHUVa(i * 1.0, i * 1.0, i * 30.0).toRGBa().opacify(0.6)
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drawer.circle(range.hash(seconds.toInt(), i))
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}
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}
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}
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}
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}
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