[orx-noise] Add comments to all demos, add demo
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@@ -6,6 +6,12 @@ import org.openrndr.extra.noise.linearrange.uniform
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import org.openrndr.extra.math.linearrange.rangeTo
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import kotlin.random.Random
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/**
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* Demonstrates how to create a linear range with two [org.openrndr.shape.Rectangle]s.
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*
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* This range is then sampled at 100 random locations using the `uniform` method to get and render interpolated
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* rectangles. The random seed changes once per second.
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*/
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fun main() {
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application {
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configure {
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@@ -13,7 +19,9 @@ fun main() {
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height = 720
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}
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program {
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val range = drawer.bounds.offsetEdges(-300.0, -50.0) .. drawer.bounds.offsetEdges(-50.0, -300.0)
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val rect1 = drawer.bounds.offsetEdges(-300.0, -50.0)
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val rect2 = drawer.bounds.offsetEdges(-50.0, -300.0)
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val range = rect1 .. rect2
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extend {
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drawer.fill = ColorRGBa.WHITE.opacify(0.9)
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val r = Random(seconds.toInt())
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