[orx-noise] Add comments to all demos, add demo
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@@ -4,8 +4,7 @@ import org.openrndr.application
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import org.openrndr.extra.noise.rsequence.rSeq2D
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/**
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* This demo sets up a window with dimensions 720x720 and renders frames
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* demonstrating 2D quasirandomly distributed points. The points are generated
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* Demonstrates quasirandomly distributed 2D points. The points are generated
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* using the R2 sequence and drawn as circles with a radius of 5.0.
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*/
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fun main() = application {
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@@ -9,7 +9,7 @@ import org.openrndr.extra.noise.rsequence.rSeq3D
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import org.openrndr.math.Vector3
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/**
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* This demo renders a 3D visualizationof points distributed using the R3 quasirandom sequence. Each point is
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* This demo renders a 3D visualization of points distributed using the R3 quasirandom sequence. Each point is
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* represented as a sphere and positioned in 3D space based on the quasirandom sequence values.
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*
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* The visualization setup includes:
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