[orx-shapes] Add demo descriptions
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@@ -8,6 +8,8 @@ import org.openrndr.math.Vector2
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/**
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* Demonstrates how to use the hobbyCurve function to render a smooth closed contour
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* passing through a predefined set of points.
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*
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* See Hobby, John. D., “Smooth, Easy to Compute Interpolating Splines”, Discrete and Computational Geometry, 1986, vol. 1
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*/
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fun main() = application {
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program {
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