[orx-fx] add pregain parameter to MipBloom
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@@ -5,9 +5,10 @@ uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform float gain;
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uniform float pregain;
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uniform vec4 bias;
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void main() {
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o_output = texture(tex0, v_texCoord0) + texture(tex1, v_texCoord0)*gain;
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o_output = texture(tex0, v_texCoord0) * pregain + texture(tex1, v_texCoord0)*gain;
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o_output.a = clamp(o_output.a, 0.0, 1.0);
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}
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