[orx-hash-grid] Add documentation, demos and improve API
This commit is contained in:
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# orx-hash-grid
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# orx-hash-grid
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A 2D space partitioning for points.
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A 2D space partitioning for points.
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## Usage
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Create a hash grid for a given radius.
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```kotlin
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val grid = HashGrid(radius)
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```
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Check for a given query point if the grid is free, i.e. there is no point in the grid at distance less than `radius` away from the
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query point.
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```kotlin
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grid.isFree(query)
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```
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Add a point to the hash grid structure:
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```kotlin
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grid.insert(point)
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```
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Iterate over all points in the hash grid:
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```kotlin
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for (point in grid.points()) {
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// do something with point
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}
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```
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@@ -15,5 +15,15 @@ kotlin {
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implementation(libs.kotlin.reflect)
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implementation(libs.kotlin.reflect)
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}
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}
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}
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}
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@Suppress("UNUSED_VARIABLE")
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val jvmDemo by getting {
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dependencies {
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implementation(project(":orx-color"))
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implementation(project(":orx-fx"))
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implementation(project(":orx-noise"))
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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package org.openrndr.extra.hashgrid
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package org.openrndr.extra.hashgrid
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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import kotlin.math.abs
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import kotlin.math.abs
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import kotlin.math.max
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.min
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@@ -15,14 +16,33 @@ private data class GridCoords(val x: Int, val y: Int) {
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fun offset(i: Int, j: Int): GridCoords = copy(x = x + i, y = y + j)
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fun offset(i: Int, j: Int): GridCoords = copy(x = x + i, y = y + j)
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}
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}
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private class Cell(
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class Cell(val x: Int, val y: Int, val cellSize: Double) {
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var xMin: Double = Double.POSITIVE_INFINITY,
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var xMin: Double = Double.POSITIVE_INFINITY
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var xMax: Double = Double.NEGATIVE_INFINITY,
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private set
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var yMin: Double = Double.POSITIVE_INFINITY,
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var xMax: Double = Double.NEGATIVE_INFINITY
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var yMax: Double = Double.NEGATIVE_INFINITY,
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private set
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) {
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var yMin: Double = Double.POSITIVE_INFINITY
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val points = mutableListOf<Pair<Vector2, Any?>>()
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private set
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fun insert(point: Vector2, owner: Any?) {
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var yMax: Double = Double.NEGATIVE_INFINITY
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private set
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val bounds: Rectangle
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get() {
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return Rectangle(x * cellSize, y * cellSize, cellSize, cellSize)
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}
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val contentBounds: Rectangle
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get() {
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if (points.isEmpty()) {
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return Rectangle.EMPTY
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} else {
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return Rectangle(xMin, yMin, xMax - xMin, yMax - yMin)
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}
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}
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internal val points = mutableListOf<Pair<Vector2, Any?>>()
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internal fun insert(point: Vector2, owner: Any?) {
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points.add(Pair(point, owner))
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points.add(Pair(point, owner))
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xMin = min(xMin, point.x)
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xMin = min(xMin, point.x)
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xMax = max(xMax, point.x)
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xMax = max(xMax, point.x)
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@@ -30,7 +50,7 @@ private class Cell(
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yMax = max(yMax, point.y)
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yMax = max(yMax, point.y)
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}
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}
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fun squaredDistanceTo(query: Vector2): Double {
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internal fun squaredDistanceTo(query: Vector2): Double {
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val width = xMax - xMin
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val width = xMax - xMin
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val height = yMax - yMin
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val height = yMax - yMin
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val x = (xMin + xMax) / 2.0
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val x = (xMin + xMax) / 2.0
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@@ -39,10 +59,25 @@ private class Cell(
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val dy = max(abs(query.y - y) - height / 2, 0.0)
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val dy = max(abs(query.y - y) - height / 2, 0.0)
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return dx * dx + dy * dy
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return dx * dx + dy * dy
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}
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}
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fun points() = sequence {
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for (point in points) {
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yield(point)
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}
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}
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}
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}
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class HashGrid(val radius: Double) {
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class HashGrid(val radius: Double) {
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private val cells = mutableMapOf<GridCoords, Cell>()
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private val cells = mutableMapOf<GridCoords, Cell>()
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fun cells() = sequence {
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for (cell in cells.values) {
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yield(cell)
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}
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}
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var size: Int = 0
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private set
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val cellSize = radius / sqrt(2.0)
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val cellSize = radius / sqrt(2.0)
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private inline fun coords(v: Vector2): GridCoords {
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private inline fun coords(v: Vector2): GridCoords {
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val x = (v.x / cellSize).fastFloor()
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val x = (v.x / cellSize).fastFloor()
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@@ -58,17 +93,20 @@ class HashGrid(val radius: Double) {
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}
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}
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}
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}
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fun random(random: Random = Random.Default) : Vector2 {
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fun random(random: Random = Random.Default): Vector2 {
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return cells.values.random(random).points.random().first
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return cells.values.random(random).points.random().first
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}
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}
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fun insert(point: Vector2, owner:Any? = null) {
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fun insert(point: Vector2, owner: Any? = null) {
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val gc = coords(point)
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val gc = coords(point)
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val cell = cells.getOrPut(gc) { Cell() }
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val cell = cells.getOrPut(gc) { Cell(gc.x, gc.y, cellSize) }
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cell.insert(point, owner)
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cell.insert(point, owner)
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size += 1
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}
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}
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fun isFree(query: Vector2, ignoreOwners:Set<Any> = emptySet()): Boolean {
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fun cell(query: Vector2): Cell? = cells[coords(query)]
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fun isFree(query: Vector2, ignoreOwners: Set<Any> = emptySet()): Boolean {
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val c = coords(query)
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val c = coords(query)
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if (cells[c] == null) {
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if (cells[c] == null) {
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for (j in -2..2) {
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for (j in -2..2) {
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@@ -96,3 +134,33 @@ class HashGrid(val radius: Double) {
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}
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}
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}
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}
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}
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}
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/**
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* Construct a hash grid containing all points in the list
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* @param radius radius of the hash grid
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*/
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fun List<Vector2>.hashGrid(radius: Double): HashGrid {
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val grid = HashGrid(radius)
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for (point in this) {
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grid.insert(point)
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}
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return grid
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}
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/**
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* Return a list that only contains points at a minimum distance.
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* @param radius the minimum distance between any two points in the returned list
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*/
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fun List<Vector2>.filter(radius: Double): List<Vector2> {
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return if (size <= 1) {
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this
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} else {
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val grid = HashGrid(radius)
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for (point in this) {
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if (grid.isFree(point)) {
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grid.insert(point)
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}
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}
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grid.points().map { it.first }.toList()
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}
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}
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23
orx-hash-grid/src/jvmDemo/kotlin/DemoFilter01.kt
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orx-hash-grid/src/jvmDemo/kotlin/DemoFilter01.kt
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import org.openrndr.application
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import org.openrndr.extra.hashgrid.filter
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import org.openrndr.extra.noise.uniform
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import kotlin.random.Random
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val r = Random(0)
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val points = (0 until 10000).map {
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drawer.bounds.uniform(random = r)
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}
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val filteredPoints = points.filter(20.0)
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extend {
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drawer.circles(filteredPoints, 4.0)
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}
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}
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}
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}
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28
orx-hash-grid/src/jvmDemo/kotlin/DemoHashGrid01.kt
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28
orx-hash-grid/src/jvmDemo/kotlin/DemoHashGrid01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.hashgrid.HashGrid
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import org.openrndr.extra.noise.uniform
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import kotlin.random.Random
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val r = Random(0)
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val hashGrid = HashGrid(20.0)
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extend {
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val p = drawer.bounds.uniform(random = r)
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if (hashGrid.isFree(p)) {
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hashGrid.insert(p)
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}
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drawer.circles(hashGrid.points().map { it.first }.toList(), 4.0)
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drawer.fill = null
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drawer.stroke = ColorRGBa.WHITE
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drawer.rectangles(hashGrid.cells().map { it.bounds }.toList())
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}
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}
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}
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}
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