[orx-hash-grid] Add documentation, demos and improve API

This commit is contained in:
Edwin Jakobs
2023-01-25 00:16:06 +01:00
parent 9f3ed6828b
commit 8ce76680b1
5 changed files with 169 additions and 14 deletions

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@@ -1,3 +1,29 @@
# orx-hash-grid
A 2D space partitioning for points.
## Usage
Create a hash grid for a given radius.
```kotlin
val grid = HashGrid(radius)
```
Check for a given query point if the grid is free, i.e. there is no point in the grid at distance less than `radius` away from the
query point.
```kotlin
grid.isFree(query)
```
Add a point to the hash grid structure:
```kotlin
grid.insert(point)
```
Iterate over all points in the hash grid:
```kotlin
for (point in grid.points()) {
// do something with point
}
```

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@@ -15,5 +15,15 @@ kotlin {
implementation(libs.kotlin.reflect)
}
}
@Suppress("UNUSED_VARIABLE")
val jvmDemo by getting {
dependencies {
implementation(project(":orx-color"))
implementation(project(":orx-fx"))
implementation(project(":orx-noise"))
}
}
}
}

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@@ -1,6 +1,7 @@
package org.openrndr.extra.hashgrid
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
@@ -15,14 +16,33 @@ private data class GridCoords(val x: Int, val y: Int) {
fun offset(i: Int, j: Int): GridCoords = copy(x = x + i, y = y + j)
}
private class Cell(
var xMin: Double = Double.POSITIVE_INFINITY,
var xMax: Double = Double.NEGATIVE_INFINITY,
var yMin: Double = Double.POSITIVE_INFINITY,
var yMax: Double = Double.NEGATIVE_INFINITY,
) {
val points = mutableListOf<Pair<Vector2, Any?>>()
fun insert(point: Vector2, owner: Any?) {
class Cell(val x: Int, val y: Int, val cellSize: Double) {
var xMin: Double = Double.POSITIVE_INFINITY
private set
var xMax: Double = Double.NEGATIVE_INFINITY
private set
var yMin: Double = Double.POSITIVE_INFINITY
private set
var yMax: Double = Double.NEGATIVE_INFINITY
private set
val bounds: Rectangle
get() {
return Rectangle(x * cellSize, y * cellSize, cellSize, cellSize)
}
val contentBounds: Rectangle
get() {
if (points.isEmpty()) {
return Rectangle.EMPTY
} else {
return Rectangle(xMin, yMin, xMax - xMin, yMax - yMin)
}
}
internal val points = mutableListOf<Pair<Vector2, Any?>>()
internal fun insert(point: Vector2, owner: Any?) {
points.add(Pair(point, owner))
xMin = min(xMin, point.x)
xMax = max(xMax, point.x)
@@ -30,7 +50,7 @@ private class Cell(
yMax = max(yMax, point.y)
}
fun squaredDistanceTo(query: Vector2): Double {
internal fun squaredDistanceTo(query: Vector2): Double {
val width = xMax - xMin
val height = yMax - yMin
val x = (xMin + xMax) / 2.0
@@ -39,10 +59,25 @@ private class Cell(
val dy = max(abs(query.y - y) - height / 2, 0.0)
return dx * dx + dy * dy
}
fun points() = sequence {
for (point in points) {
yield(point)
}
}
}
class HashGrid(val radius: Double) {
private val cells = mutableMapOf<GridCoords, Cell>()
fun cells() = sequence {
for (cell in cells.values) {
yield(cell)
}
}
var size: Int = 0
private set
val cellSize = radius / sqrt(2.0)
private inline fun coords(v: Vector2): GridCoords {
val x = (v.x / cellSize).fastFloor()
@@ -58,17 +93,20 @@ class HashGrid(val radius: Double) {
}
}
fun random(random: Random = Random.Default) : Vector2 {
fun random(random: Random = Random.Default): Vector2 {
return cells.values.random(random).points.random().first
}
fun insert(point: Vector2, owner:Any? = null) {
fun insert(point: Vector2, owner: Any? = null) {
val gc = coords(point)
val cell = cells.getOrPut(gc) { Cell() }
val cell = cells.getOrPut(gc) { Cell(gc.x, gc.y, cellSize) }
cell.insert(point, owner)
size += 1
}
fun isFree(query: Vector2, ignoreOwners:Set<Any> = emptySet()): Boolean {
fun cell(query: Vector2): Cell? = cells[coords(query)]
fun isFree(query: Vector2, ignoreOwners: Set<Any> = emptySet()): Boolean {
val c = coords(query)
if (cells[c] == null) {
for (j in -2..2) {
@@ -96,3 +134,33 @@ class HashGrid(val radius: Double) {
}
}
}
/**
* Construct a hash grid containing all points in the list
* @param radius radius of the hash grid
*/
fun List<Vector2>.hashGrid(radius: Double): HashGrid {
val grid = HashGrid(radius)
for (point in this) {
grid.insert(point)
}
return grid
}
/**
* Return a list that only contains points at a minimum distance.
* @param radius the minimum distance between any two points in the returned list
*/
fun List<Vector2>.filter(radius: Double): List<Vector2> {
return if (size <= 1) {
this
} else {
val grid = HashGrid(radius)
for (point in this) {
if (grid.isFree(point)) {
grid.insert(point)
}
}
grid.points().map { it.first }.toList()
}
}

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@@ -0,0 +1,23 @@
import org.openrndr.application
import org.openrndr.extra.hashgrid.filter
import org.openrndr.extra.noise.uniform
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val r = Random(0)
val points = (0 until 10000).map {
drawer.bounds.uniform(random = r)
}
val filteredPoints = points.filter(20.0)
extend {
drawer.circles(filteredPoints, 4.0)
}
}
}
}

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@@ -0,0 +1,28 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.hashgrid.HashGrid
import org.openrndr.extra.noise.uniform
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val r = Random(0)
val hashGrid = HashGrid(20.0)
extend {
val p = drawer.bounds.uniform(random = r)
if (hashGrid.isFree(p)) {
hashGrid.insert(p)
}
drawer.circles(hashGrid.points().map { it.first }.toList(), 4.0)
drawer.fill = null
drawer.stroke = ColorRGBa.WHITE
drawer.rectangles(hashGrid.cells().map { it.bounds }.toList())
}
}
}
}