[orx-obj-loader] Add support for wireframes and non-planar and concave faces

This commit is contained in:
Edwin Jakobs
2024-07-15 22:26:18 +02:00
parent bc72991827
commit 8ceaf00f7a
10 changed files with 601 additions and 130 deletions

View File

@@ -5,4 +5,6 @@ plugins {
dependencies {
implementation(libs.openrndr.application)
implementation(libs.openrndr.math)
implementation(libs.openrndr.ffmpeg)
demoImplementation(project(":orx-camera"))
}

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@@ -0,0 +1,63 @@
/**
Display wireframe and non-planar faces
*/
import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.TransformTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.objloader.loadOBJMeshData
import org.openrndr.extra.objloader.loadOBJasVertexBuffer
import org.openrndr.extra.objloader.wireframe
import org.openrndr.math.Vector3
import org.openrndr.shape.Path3D
import java.io.File
import kotlin.math.cos
fun main() {
application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(4)
}
program {
val vb = loadOBJasVertexBuffer("orx-obj-loader/test-data/non-planar.obj")
val md = loadOBJMeshData(File("orx-obj-loader/test-data/non-planar.obj").readLines())
val paths = md.wireframe().map {
Path3D.fromPoints(it, true)
}
extend(Orbital())
extend {
drawer.rotate(Vector3.Companion.UNIT_Y, seconds * 45.0 + 45.0, TransformTarget.MODEL)
drawer.translate(0.0, 0.0, 9.0, TransformTarget.VIEW)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill.rgb = normalize(v_viewNormal) * 0.5 + vec3(0.5);
""".trimIndent()
}
drawer.vertexBuffer(vb, DrawPrimitive.TRIANGLES)
drawer.stroke = ColorRGBa.WHITE
drawer.strokeWeight = 1.0
drawer.shadeStyle = shadeStyle {
vertexTransform = """
x_projectionMatrix[3][2] -= 0.001;
""".trimIndent()
}
drawer.strokeWeight = 1.0
drawer.paths(paths.mapIndexed { index, it ->
it.sub(
0.0, cos(seconds * 0.5 + index * 0.5) * 0.5 + 0.5
)
})
}
}
}
}

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@@ -0,0 +1,144 @@
package org.openrndr.extra.objloader
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.Vector4
import kotlin.math.PI
import kotlin.math.abs
import kotlin.math.atan2
import kotlin.math.round
data class IndexedPolygon(
val positions: IntArray, val textureCoords: IntArray, val normals: IntArray
) {
fun base(vertexData: VertexData): Matrix44 {
val u = (vertexData.positions[positions[1]] - vertexData.positions[positions[0]])
val v = (vertexData.positions[positions[positions.size - 1]] - vertexData.positions[positions[0]])
val normal = u.cross(v)
val bitangent = normal.cross(u)
return Matrix44.fromColumnVectors(
u.xyz0.normalized,
bitangent.xyz0.normalized,
normal.xyz0.normalized,
Vector4.UNIT_W
)
}
fun isPlanar(vertexData: VertexData, eps: Double = 1E-2): Boolean {
fun normal(i: Int): Vector3 {
val p0 = vertexData.positions[positions[(i - 1).mod(positions.size)]]
val p1 = vertexData.positions[positions[(i).mod(positions.size)]]
val p2 = vertexData.positions[positions[(i + 1).mod(positions.size)]]
val u = (p0 - p1).normalized
val v = (p2 - p1).normalized
return u.cross(v).normalized
}
return if (positions.size <= 3) {
true
} else {
val n0 = normal(0)
(1 until positions.size - 2).all { n0.dot(normal(it)) >= 1.0 - eps }
}
}
fun isConvex(vertexData: VertexData): Boolean {
val planar = base(vertexData).inversed
fun p(v: Vector3): Vector2 {
return (planar * v.xyz1).xy
}
if (positions.size < 3) {
return false
}
var old = p(vertexData.positions[positions[positions.size - 2]])
var new = p(vertexData.positions[positions[positions.size - 1]])
var newDirection = atan2(new.y - old.y, new.x - old.x)
var angleSum = 0.0
var oldDirection: Double
var orientation = Double.POSITIVE_INFINITY
for ((ndx, newPointIndex) in positions.withIndex()) {
old = new
oldDirection = newDirection
val newPoint = p(vertexData.positions[newPointIndex])
new = newPoint
newDirection = atan2(new.y - old.y, new.x - old.x)
if (old == new) {
return false
}
var angle = newDirection - oldDirection
if (angle <= -Math.PI)
angle += PI * 2.0
if (angle > PI) {
angle -= PI * 2.0
}
if (ndx == 0) {
if (angle == 0.0) {
return false
}
orientation = if (angle > 0.0) 1.0 else -1.0
} else {
if (orientation * angle <= 0.0) {
return false
}
}
angleSum += angle
}
return abs(round(angleSum / (2 * PI))) == 1.0
}
fun tessellate(vertexData: VertexData): List<IndexedPolygon> {
val points = vertexData.positions.slice(positions.toList())
val triangles = org.openrndr.shape.triangulate(listOf(points))
return triangles.windowed(3, 3).map {
IndexedPolygon(
positions.sliceArray(it),
if (textureCoords.isNotEmpty()) textureCoords.sliceArray(it) else intArrayOf(),
if (normals.isNotEmpty()) normals.sliceArray(it) else intArrayOf()
)
}
}
fun triangulate(vertexData: VertexData): List<IndexedPolygon> {
return when {
positions.size == 3 -> listOf(this)
isPlanar(vertexData) && isConvex(vertexData) -> {
val triangleCount = positions.size - 2
(0 until triangleCount).map {
IndexedPolygon(
intArrayOf(positions[0], positions[it + 1], positions[it + 2]),
listOfNotNull(
textureCoords.getOrNull(0),
textureCoords.getOrNull(it),
textureCoords.getOrNull(it + 1)
).toIntArray(),
listOfNotNull(
normals.getOrNull(0),
normals.getOrNull(it),
normals.getOrNull(it + 1)
).toIntArray(),
)
}
}
else -> tessellate(vertexData)
}
}
fun toPolygon(vertexData: VertexData): Polygon {
return Polygon(
vertexData.positions.slice(positions.toList()).toTypedArray(),
vertexData.normals.slice(normals.toList()).toTypedArray(),
vertexData.textureCoords.slice(textureCoords.toList()).toTypedArray()
)
}
}

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@@ -0,0 +1,18 @@
package org.openrndr.extra.objloader
@JvmRecord
data class MeshData(val vertexData: VertexData, val polygonGroups: Map<String, List<IndexedPolygon>>) {
fun triangulate(): MeshData {
return copy(polygonGroups = polygonGroups.mapValues {
it.value.flatMap { polygon -> polygon.triangulate(vertexData) }
})
}
fun flattenPolygons(): Map<String, List<Polygon>> {
return polygonGroups.mapValues {
it.value.map { ip ->
ip.toPolygon(vertexData)
}
}
}
}

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@@ -0,0 +1,43 @@
package org.openrndr.extra.objloader
import org.openrndr.draw.VertexBuffer
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Vector2
private val objVertexFormat = vertexFormat {
position(3)
normal(3)
textureCoordinate(2)
}
fun MeshData.toVertexBuffer() : VertexBuffer {
val objects = triangulate().flattenPolygons()
val triangleCount = objects.values.sumOf { it.size }
val vertexBuffer = vertexBuffer(objVertexFormat, triangleCount * 3)
vertexBuffer.put {
objects.entries.forEach {
it.value.forEach {
for (i in it.positions.indices) {
write(it.positions[i])
if (it.normals.isNotEmpty()) {
write(it.normals[i])
} else {
val d0 = it.positions[2] - it.positions[0]
val d1 = it.positions[1] - it.positions[0]
write(d0.normalized.cross(d1.normalized).normalized)
}
if (it.textureCoords.isNotEmpty()) {
write(it.textureCoords[i])
} else {
write(Vector2.ZERO)
}
}
}
}
}
vertexBuffer.shadow.destroy()
return vertexBuffer
}

View File

@@ -1,66 +1,12 @@
package org.openrndr.extra.objloader
import org.openrndr.draw.VertexBuffer
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.*
import java.io.File
import java.net.MalformedURLException
import java.net.URL
import kotlin.math.max
import kotlin.math.min
class Triangle(val positions: Array<Vector3> = emptyArray(),
val normals: Array<Vector3> = emptyArray(),
val textureCoords: Array<Vector2> = emptyArray()) {
fun transform(t: Matrix44): Triangle {
return Triangle(positions.map { (t * it.xyz1).div }.toTypedArray(), normals, textureCoords)
}
}
class Box(val corner: Vector3, val width: Double, val height: Double, val depth: Double)
fun bounds(triangles: List<Triangle>): Box {
var minX = Double.POSITIVE_INFINITY
var minY = Double.POSITIVE_INFINITY
var minZ = Double.POSITIVE_INFINITY
var maxX = Double.NEGATIVE_INFINITY
var maxY = Double.NEGATIVE_INFINITY
var maxZ = Double.NEGATIVE_INFINITY
triangles.forEach {
it.positions.forEach {
minX = min(minX, it.x)
minY = min(minY, it.y)
minZ = min(minZ, it.z)
maxX = max(maxX, it.x)
maxY = max(maxY, it.y)
maxZ = max(maxZ, it.z)
}
}
return Box(Vector3(minX, minY, minZ), maxX - minX, maxY - minY, maxZ - minZ)
}
fun List<Triangle>.vertexBuffer(): VertexBuffer {
val vertexBuffer = vertexBuffer(objVertexFormat, size * 3)
vertexBuffer.put {
this@vertexBuffer.forEach {
for (i in it.positions.indices) {
write(it.positions[i])
write(it.normals[i])
write(Vector2.ZERO)
}
}
}
vertexBuffer.shadow.destroy()
return vertexBuffer
}
fun loadOBJ(fileOrUrl: String): Map<String, List<Triangle>> {
fun loadOBJ(fileOrUrl: String): Map<String, List<Polygon>> {
return try {
val url = URL(fileOrUrl)
loadOBJ(url)
@@ -69,12 +15,6 @@ fun loadOBJ(fileOrUrl: String): Map<String, List<Triangle>> {
}
}
private val objVertexFormat = vertexFormat {
position(3)
normal(3)
textureCoordinate(2)
}
fun loadOBJasVertexBuffer(fileOrUrl: String): VertexBuffer {
return try {
val url = URL(fileOrUrl)
@@ -87,51 +27,24 @@ fun loadOBJasVertexBuffer(fileOrUrl: String): VertexBuffer {
fun loadOBJasVertexBuffer(url: URL): VertexBuffer = loadOBJasVertexBuffer(url.readText().split("\n"))
fun loadOBJasVertexBuffer(file: File): VertexBuffer = loadOBJasVertexBuffer(file.readLines())
fun loadOBJasVertexBuffer(lines: List<String>): VertexBuffer {
val objects = loadOBJ(lines)
val triangleCount = objects.values.sumBy { it.size }
val vertexBuffer = vertexBuffer(objVertexFormat, triangleCount * 3)
vertexBuffer.put {
objects.entries.forEach {
it.value.forEach {
for (i in it.positions.indices) {
write(it.positions[i])
if (it.normals.isNotEmpty()) {
write(it.normals[i])
} else {
val d0 = it.positions[2] - it.positions[0]
val d1 = it.positions[1] - it.positions[0]
write(d0.normalized.cross(d1.normalized).normalized)
}
if (it.textureCoords.isNotEmpty()) {
write(it.textureCoords[i])
} else {
write(Vector2.ZERO)
}
}
}
}
}
vertexBuffer.shadow.destroy()
return vertexBuffer
return loadOBJMeshData(lines).toVertexBuffer()
}
fun loadOBJ(file: File) = loadOBJ(file.readLines())
fun loadOBJEx(file: File) = loadOBJEx(file.readLines())
fun loadOBJEx(file: File) = loadOBJMeshData(file.readLines())
fun loadOBJ(url: URL) = loadOBJ(url.readText().split("\n"))
fun loadOBJEx(url: URL) = loadOBJEx(url.readText().split("\n"))
fun loadOBJEx(url: URL) = loadOBJMeshData(url.readText().split("\n"))
class OBJData(val positions: List<Vector3>, val normals: List<Vector3>, val textureCoords: List<Vector2>)
fun loadOBJ(lines: List<String>): Map<String, List<Polygon>> = loadOBJMeshData(lines).triangulate().flattenPolygons()
fun loadOBJ(lines: List<String>): Map<String, List<Triangle>> = loadOBJEx(lines).second
fun loadOBJEx(lines: List<String>): Pair<OBJData, Map<String, List<Triangle>>> {
val meshes = mutableMapOf<String, List<Triangle>>()
fun loadOBJMeshData(file: File) = loadOBJMeshData(file.readLines())
fun loadOBJMeshData(lines: List<String>): MeshData {
val meshes = mutableMapOf<String, List<IndexedPolygon>>()
val positions = mutableListOf<Vector3>()
val normals = mutableListOf<Vector3>()
val textureCoords = mutableListOf<Vector2>()
var activeMesh = mutableListOf<Triangle>()
var activeMesh = mutableListOf<IndexedPolygon>()
lines.forEach { line ->
if (line.isNotEmpty()) {
@@ -142,46 +55,30 @@ fun loadOBJEx(lines: List<String>): Pair<OBJData, Map<String, List<Triangle>>> {
"v" -> {
positions += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
}
"vn" -> normals += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
"vt" -> textureCoords += Vector2(tokens[1].toDouble(), tokens[2].toDouble())
"g" -> {
activeMesh = mutableListOf()
meshes[tokens.getOrNull(1) ?: "no-name-${meshes.size}"] = activeMesh
}
"f" -> {
val indices = tokens.subList(1, tokens.size).map { it.split("/") }.map {
it.map { it.toIntOrNull() }
it.map { it.toIntOrNull() ?: 0 }
}
val hasPosition = (indices[0].getOrNull(0) ?: 0) != 0
val hasUV = (indices[0].getOrNull(1) ?: 0) != 0
val hasNormal = (indices[0].getOrNull(2) ?: 0) != 0
for (i in 0 until indices.size - 2) {
activeMesh.add(
IndexedPolygon(
if (hasPosition) indices.map { it[0] - 1 }.toIntArray() else intArrayOf(),
if (hasUV) indices.map { it[1] - 1 }.toIntArray() else intArrayOf(),
if (hasNormal) indices.map { it[2] - 1 }.toIntArray() else intArrayOf()
)
)
val attributes = indices[0].size
val o = i * 2
val s = indices.size
val ps = if (attributes >= 1) arrayOf(
indices[(0 + o) % s][0]?.let { positions[it - 1] } ?: Vector3.ZERO,
indices[(1 + o) % s][0]?.let { positions[it - 1] } ?: Vector3.ZERO,
indices[(2 + o) % s][0]?.let { positions[it - 1] } ?: Vector3.ZERO)
else
emptyArray()
val tcs = if (attributes >= 2) arrayOf(
indices[(0 + o) % s][1]?.let { textureCoords[it - 1] } ?: Vector2.ZERO,
indices[(1 + o) % s][1]?.let { textureCoords[it - 1] } ?: Vector2.ZERO,
indices[(2 + o) % s][1]?.let { textureCoords[it - 1] } ?: Vector2.ZERO)
else
emptyArray()
val ns = if (attributes >= 3) arrayOf(
indices[(0 + o) % s][2]?.let { normals[it - 1] } ?: Vector3.ZERO,
indices[(1 + o) % s][2]?.let { normals[it - 1] } ?: Vector3.ZERO,
indices[(2 + o) % s][2]?.let { normals[it - 1] } ?: Vector3.ZERO)
else
emptyArray()
activeMesh.add(Triangle(ps, ns, tcs))
if (meshes.isEmpty()) {
meshes["no-name"] = activeMesh
}
@@ -190,6 +87,9 @@ fun loadOBJEx(lines: List<String>): Pair<OBJData, Map<String, List<Triangle>>> {
}
}
}
}
return Pair(OBJData(positions, normals, textureCoords), meshes)
return MeshData(
VertexData(positions.toTypedArray(), normals.toTypedArray(), textureCoords.toTypedArray()),
meshes
)
}

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@@ -0,0 +1,42 @@
package org.openrndr.extra.objloader
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import kotlin.math.max
import kotlin.math.min
class Polygon(
val positions: Array<Vector3> = emptyArray(),
val normals: Array<Vector3> = emptyArray(),
val textureCoords: Array<Vector2> = emptyArray()
) {
fun transform(t: Matrix44): Polygon {
return Polygon(positions.map { (t * it.xyz1).div }.toTypedArray(), normals, textureCoords)
}
}
class Box(val corner: Vector3, val width: Double, val height: Double, val depth: Double)
fun bounds(polygons: List<Polygon>): Box {
var minX = Double.POSITIVE_INFINITY
var minY = Double.POSITIVE_INFINITY
var minZ = Double.POSITIVE_INFINITY
var maxX = Double.NEGATIVE_INFINITY
var maxY = Double.NEGATIVE_INFINITY
var maxZ = Double.NEGATIVE_INFINITY
polygons.forEach {
it.positions.forEach {
minX = min(minX, it.x)
minY = min(minY, it.y)
minZ = min(minZ, it.z)
maxX = max(maxX, it.x)
maxY = max(maxY, it.y)
maxZ = max(maxZ, it.z)
}
}
return Box(Vector3(minX, minY, minZ), maxX - minX, maxY - minY, maxZ - minZ)
}

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@@ -0,0 +1,10 @@
package org.openrndr.extra.objloader
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
class VertexData(
val positions: Array<Vector3> = emptyArray(),
val normals: Array<Vector3> = emptyArray(),
val textureCoords: Array<Vector2> = emptyArray()
)

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@@ -0,0 +1,9 @@
package org.openrndr.extra.objloader
import org.openrndr.math.Vector3
fun MeshData.wireframe() : List<List<Vector3>> {
return polygonGroups.values.flatMap {
it.map { ip -> ip.toPolygon(this.vertexData).positions.toList() }
}
}

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@@ -0,0 +1,240 @@
# Blender 4.1.1
# www.blender.org
o DualMesh.001
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v -0.403490 -0.542851 0.064243
v -0.544140 -0.114765 0.332156
v 0.015883 -0.555982 -0.063713
v 0.236454 -0.045176 -0.339770
v 0.249796 0.218757 0.111759
v -0.112775 0.341972 0.321373
v -0.193385 0.522715 0.053406
v -0.678204 -0.027070 -0.001874
v -0.032705 0.104827 0.393468
v 0.123686 -0.395786 0.113667
v -0.116826 -0.470232 -0.270761
v 0.291240 -0.022586 -0.001464
v 0.165593 -0.405526 -0.158528
v -0.495750 -0.031019 -0.449963
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v -0.386238 0.480781 -0.124313
v 0.027355 -0.081802 -0.498989
v -0.666021 -0.167266 -0.157766
v -0.577613 -0.415008 0.123184
v -0.215203 0.409463 -0.316206
v -0.364278 0.377487 -0.344023
v -0.087502 0.207641 -0.445280
v 0.109200 0.448525 0.017939
v 0.186167 0.055347 0.318411
v -0.213099 -0.176466 -0.501705
v 0.279213 0.116671 -0.158070
v -0.381582 -0.407444 0.269440
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v -0.423395 0.342130 0.178287
v -0.608862 0.331507 -0.161547
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v 0.042877 -0.381805 -0.356640
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v -0.546990 -0.387226 -0.201046
v -0.448887 -0.472520 -0.139017
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f 35//2 64//2 5//2 42//2 36//2 2//2
f 5//3 64//3 63//3 71//3
f 12//4 42//4 5//4 71//4 15//4 70//4 58//4
f 7//5 45//5 25//5 100//5 48//5 46//5
f 8//6 56//6 47//6 46//6 48//6 49//6
f 9//7 50//7 31//7 115//7 8//7 49//7 51//7
f 20//8 10//8 53//8 54//8 17//8 79//8 86//8
f 11//9 56//9 8//9 115//9 114//9 57//9
f 26//10 55//10 59//10 101//10
f 13//11 63//11 64//11 35//11 3//11 37//11 39//11 65//11
f 7//12 67//12 14//12 28//12 105//12 45//12
f 88//13 52//13 10//13 20//13 87//13 89//13
f 73//14 94//14 102//14 27//14 74//14 16//14
f 66//15 103//15 1//15 34//15 13//15 65//15
f 18//16 81//16 32//16 116//16 111//16 82//16
f 6//17 44//17 33//17 19//17 85//17
f 97//18 96//18 22//18 90//18 91//18 98//18 99//18
f 24//19 95//19 92//19 23//19 22//19 96//19
f 77//20 80//20 23//20 92//20 93//20 78//20
f 45//21 105//21 99//21 98//21 25//21
f 32//22 81//22 80//22 77//22
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f 29//24 108//24 41//24 88//24 89//24 21//24 106//24
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f 34//26 72//26 15//26 71//26 63//26 13//26
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f 38//29 87//29 20//29 86//29 76//29 75//29
f 38//30 75//30 66//30 65//30 39//30
f 37//31 21//31 89//31 87//31 38//31 39//31
f 52//32 88//32 41//32 4//32 40//32
f 29//33 106//33 3//33 35//33 2//33 107//33
f 67//34 7//34 46//34 47//34 26//34 101//34
f 58//35 70//35 69//35 68//35
f 53//36 112//36 111//36 116//36 54//36
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f 28//42 14//42 68//42 69//42 43//42 44//42 6//42 104//42
f 15//43 72//43 43//43 69//43 70//43
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f 51//52 100//52 25//52 98//52 91//52 9//52
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f 82//56 111//56 112//56 31//56 50//56
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f 30//58 57//58 114//58 113//58 109//58
f 10//59 52//59 40//59 113//59 114//59 115//59 31//59 112//59 53//59
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