Add comments to bezierPatch demos, simplify. (#173)
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@@ -2,12 +2,18 @@ import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.shapes.bezierPatch
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import org.openrndr.math.bezier
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import org.openrndr.shape.Circle
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import org.openrndr.shape.LineSegment
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import org.openrndr.shape.Rectangle
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import org.openrndr.shape.drawComposition
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import org.openrndr.shape.ShapeContour
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/**
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* Shows how to create a [bezierPatch] out of a
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* closed [ShapeContour] with 4 curved segments.
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*
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* Calling [Circle.contour] is one way of producing
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* such a contour with vertices at the cardinal points
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* but one can manually create any other 4-segment closed contour
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* to use in bezier patches.
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*/
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fun main() {
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application {
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configure {
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@@ -20,16 +26,17 @@ fun main() {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val c = Circle(width / 2.0, height / 2.0, 350.0).contour
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val bp = bezierPatch(c)
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extend {
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drawer.clear(ColorRGBa.PINK)
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val c = Circle(width/2.0, height/2.0, 350.0).contour
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val bp = bezierPatch(c)
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drawer.stroke = ColorRGBa.BLACK
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for (i in 0..10) {
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drawer.stroke = ColorRGBa.BLACK
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drawer.contour(bp.horizontal(i/10.0))
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drawer.contour(bp.vertical(i/10.0))
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drawer.contour(bp.horizontal(i / 10.0))
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drawer.contour(bp.vertical(i / 10.0))
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}
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}
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}
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