Add clip setting to blend filters
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@@ -3,16 +3,89 @@ package org.openrndr.extra.fx.blend
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Shader
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import org.openrndr.extra.fx.filterFragmentCode
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import org.openrndr.extra.parameters.BooleanParameter
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class ColorBurn : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/color-burn.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class ColorDodge : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/color-dodge.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Darken : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/darken.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class HardLight : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/hard-light.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Lighten : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/lighten.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Multiply : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/multiply.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Normal : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/normal.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Overlay : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/overlay.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Screen : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/screen.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class ColorBurn : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/color-burn.frag")))
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class ColorDodge : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/color-dodge.frag")))
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class Darken : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/darken.frag")))
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class HardLight : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/hard-light.frag")))
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class Lighten : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/lighten.frag")))
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class Multiply : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/multiply.frag")))
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class Normal : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/normal.frag")))
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class Overlay : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/overlay.frag")))
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class Screen : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/screen.frag")))
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class SourceIn : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/source-in.frag")))
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class SourceOut : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/source-out.frag")))
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@@ -23,5 +96,19 @@ class Xor : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragment
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class MultiplyContrast : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/multiply-contrast.frag")))
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class Passthrough : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/passthrough.frag")))
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class Add : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/add.frag")))
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class Subtract : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/subtract.frag")))
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class Add : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/add.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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class Subtract : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("blend/subtract.frag"))) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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init {
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clip = false
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}
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}
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