[orx-shapes] Handle RectifiedPath3D.path better
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@@ -8,41 +8,41 @@ import kotlin.math.floor
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class RectifiedContour(contour: ShapeContour, distanceTolerance: Double = 0.5, lengthScale: Double = 1.0) :
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RectifiedPath<Vector2>(contour, distanceTolerance, lengthScale) {
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fun velocity(t: Double): Vector2 {
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return if (path.empty) {
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return if (originalPath.empty) {
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Vector2.ZERO
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} else {
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val (segment, st) = path.segment(rectify(safe(t)))
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path.segments[segment].direction(st)
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val (segment, st) = originalPath.segment(rectify(safe(t)))
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originalPath.segments[segment].direction(st)
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}
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}
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fun normal(t: Double): Vector2 {
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return if (path.empty) {
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return if (originalPath.empty) {
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Vector2.UNIT_Y
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} else {
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(path as ShapeContour).normal(rectify(safe(t)))
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(originalPath as ShapeContour).normal(rectify(safe(t)))
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}
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}
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fun pose(t: Double): Matrix44 {
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path as ShapeContour
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return if (path.empty) {
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originalPath as ShapeContour
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return if (originalPath.empty) {
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Matrix44.IDENTITY
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} else {
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path.pose(rectify(safe(t)))
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originalPath.pose(rectify(safe(t)))
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}
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}
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override fun sub(t0: Double, t1: Double): ShapeContour {
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path as ShapeContour
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if (path.empty) {
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originalPath as ShapeContour
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if (originalPath.empty) {
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return ShapeContour.EMPTY
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}
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return if (path.closed) {
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path.sub(rectify(t0.mod(1.0)) + floor(t0), rectify(t1.mod(1.0)) + floor(t1))
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return if (originalPath.closed) {
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originalPath.sub(rectify(t0.mod(1.0)) + floor(t0), rectify(t1.mod(1.0)) + floor(t1))
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} else {
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path.sub(rectify(t0), rectify(t1))
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originalPath.sub(rectify(t0), rectify(t1))
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}
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}
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@@ -51,5 +51,5 @@ class RectifiedContour(contour: ShapeContour, distanceTolerance: Double = 0.5, l
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return super.splitAt(ascendingTs, weldEpsilon) as List<ShapeContour>
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}
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val contour: ShapeContour get() = path as ShapeContour
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val contour: ShapeContour get() = originalPath as ShapeContour
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}
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@@ -1,6 +1,5 @@
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package org.openrndr.extra.shapes.rectify
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import org.openrndr.extra.shapes.utilities.splitAt
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import org.openrndr.extra.shapes.utilities.splitAtBase
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import org.openrndr.math.EuclideanVector
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import org.openrndr.math.clamp
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@@ -11,12 +10,12 @@ import org.openrndr.shape.ShapeContour
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* RectifiedContour provides an approximately uniform parameterization for [ShapeContour]
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*/
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abstract class RectifiedPath<T : EuclideanVector<T>>(
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open val path: Path<T>,
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val originalPath: Path<T>,
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distanceTolerance: Double = 0.5,
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lengthScale: Double = 1.0
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) {
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val points =
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path.equidistantPositionsWithT((path.length * lengthScale).toInt().coerceAtLeast(2), distanceTolerance)
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originalPath.equidistantPositionsWithT((originalPath.length * lengthScale).toInt().coerceAtLeast(2), distanceTolerance)
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val intervals by lazy {
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points.zipWithNext().map {
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@@ -25,7 +24,7 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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}
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internal fun safe(t: Double): Double {
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return if (path.closed) {
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return if (originalPath.closed) {
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t.mod(1.0)
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} else {
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t.clamp(0.0, 1.0)
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@@ -33,10 +32,10 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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}
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/**
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* computes a rectified t-value for [path]
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* computes a rectified t-value for [originalPath]
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*/
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fun rectify(t: Double): Double {
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if (path.empty) {
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if (originalPath.empty) {
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return 0.0
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} else {
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if (t <= 0.0) {
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@@ -56,7 +55,7 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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}
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fun inverseRectify(t: Double): Double {
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if (path.empty) {
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if (originalPath.empty) {
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return 0.0
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} else {
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if (t <= 0.0) {
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@@ -85,18 +84,18 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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}
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fun position(t: Double): T {
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return if (path.empty) {
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path.infinity
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return if (originalPath.empty) {
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originalPath.infinity
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} else {
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path.position(rectify(safe(t)))
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originalPath.position(rectify(safe(t)))
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}
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}
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fun direction(t: Double): T {
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return if (path.empty) {
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path.infinity
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return if (originalPath.empty) {
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originalPath.infinity
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} else {
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path.direction(rectify(safe(t)))
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originalPath.direction(rectify(safe(t)))
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}
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}
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@@ -107,6 +106,6 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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* @since orx 0.4.4
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*/
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open fun splitAt(ascendingTs: List<Double>, weldEpsilon: Double = 1E-6): List<Path<T>> {
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return path.splitAtBase(ascendingTs.map { rectify(it) }, weldEpsilon)
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return originalPath.splitAtBase(ascendingTs.map { rectify(it) }, weldEpsilon)
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}
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}
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@@ -7,7 +7,7 @@ import kotlin.math.floor
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class RectifiedPath3D(contour: Path3D, distanceTolerance: Double = 0.5, lengthScale: Double = 1.0) :
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RectifiedPath<Vector3>(contour, distanceTolerance, lengthScale) {
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override val path: Path3D = super.path as Path3D
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val path: Path3D get() = originalPath as Path3D
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override fun sub(t0: Double, t1: Double): Path3D {
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if (path.empty) {
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