[orx-shapes] Refactor package layout
This commit is contained in:
24
orx-shapes/src/jvmDemo/kotlin/primitives/DemoArc01.kt
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24
orx-shapes/src/jvmDemo/kotlin/primitives/DemoArc01.kt
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.Arc
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val a = Arc(drawer.bounds.center, 100.0, 0.0 + seconds * 36.0, -180.0 + seconds * 36.0)
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drawer.clear(ColorRGBa.PINK)
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drawer.contour(a.contour)
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drawer.circle(a.position(0.0), 5.0)
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drawer.circle(a.position(0.5), 5.0)
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drawer.circle(a.position(1.0), 5.0)
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}
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}
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}
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}
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34
orx-shapes/src/jvmDemo/kotlin/primitives/DemoNet01.kt
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34
orx-shapes/src/jvmDemo/kotlin/primitives/DemoNet01.kt
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.Net
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import org.openrndr.shape.Circle
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import kotlin.math.sin
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fun main() {
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application {
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program {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.WHITE
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drawer.fill = ColorRGBa.PINK
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val a = drawer.bounds.position(0.7, 0.5)
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val b = drawer.bounds.position(0.3, 0.5)
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val c = Circle(
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drawer.bounds.position(
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sin(seconds) * 0.35 + 0.5,
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sin(seconds * 2) * 0.25 + 0.5
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), 50.0
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)
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val net = Net(a, b, c)
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drawer.circle(a, 10.0)
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drawer.circle(b, 10.0)
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drawer.circle(c)
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drawer.strokeWeight = 2.0
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drawer.contour(net.contour)
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}
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}
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}
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}
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28
orx-shapes/src/jvmDemo/kotlin/primitives/DemoPulley01.kt
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28
orx-shapes/src/jvmDemo/kotlin/primitives/DemoPulley01.kt
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.Pulley
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.WHITE
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drawer.fill = ColorRGBa.PINK
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val pulley = Pulley(
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Circle(drawer.bounds.center - Vector2(100.0, 100.0), 150.0),
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Circle(drawer.bounds.center + Vector2(150.0, 150.0), 75.0)
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)
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drawer.contour(pulley.contour)
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}
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}
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}
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.grid
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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extend {
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drawer.fill = ColorRGBa.WHITE.opacify(0.25)
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drawer.stroke = ColorRGBa.PINK
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// Notice the negative gutter in this grid. It creates an
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// overlap between the resulting rectangles.
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val grid = drawer.bounds.grid(8, 4, 20.0, 20.0, -20.0, -20.0)
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for (cell in grid.flatten()) {
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drawer.rectangle(cell)
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drawer.lineSegment(cell.position(0.0, 0.0), cell.position(1.0, 1.0))
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}
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}
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}
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}
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.Random
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import org.openrndr.extra.shapes.primitives.grid
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fun main() {
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application {
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// Try changing the resolution. The design will use the available space.
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configure {
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width = 800
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height = 400
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}
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program {
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// By specifying the cell size we make sure the design will
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// contain squares, independently of the window size and its
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// aspect ratio.
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val grid = drawer.bounds.grid(50.0, 50.0,
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20.0, 20.0, 20.0, 20.0).flatten()
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val grid2 = grid.map { rect ->
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// Each of these inner grids will occupy the available space
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// in the parent grid cells. Notice how we don't specify cell
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// sizes here but counts instead (between 1 and 3 columns and
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// rows)
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val count = Random.int(1, 4)
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rect.grid(count, count, 5.0, 5.0, 5.0, 5.0).flatten()
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}.flatten().filter { Random.bool(0.5)}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.rectangles(grid)
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drawer.fill = ColorRGBa.BLACK
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drawer.rectangles(grid2)
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}
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}
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}
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.isolated
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import org.openrndr.extra.shapes.primitives.regularPolygon
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import org.openrndr.math.map
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import kotlin.math.cos
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fun main() = application {
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program {
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extend {
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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for (sides in 0 until 8) {
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val radius0 = cos(seconds + sides) * 20.0 + 40.0
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val star = regularPolygon(sides + 3, radius = radius0)
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drawer.isolated {
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translate(
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(sides % 4.0).map(0.0, 3.0,
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width * 0.2, width * 0.8),
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(sides / 4).toDouble().map(0.0, 1.0,
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height * 0.3, height * 0.7))
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rotate(seconds * 45.0)
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contour(star)
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}
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}
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}
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}
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.regularStar
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() = application {
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program {
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extend {
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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val radius0 = cos(seconds + 2) * 50.0 + 130.0
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val radius1 = sin(seconds + 2) * 50.0 + 130.0
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val star = regularStar(5, radius0, radius1)
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drawer.translate(width / 2.0, height / 2.0)
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drawer.rotate(seconds * 45.0)
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drawer.contour(star)
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}
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}
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}
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@@ -0,0 +1,40 @@
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.regularStar
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import org.openrndr.math.Vector2
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import org.openrndr.shape.contains
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() = application {
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program {
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extend {
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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val radius0 = cos(seconds) * 50.0 + 130.0
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val radius1 = sin(seconds * 2.0) * 50.0 + 130.0
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val star = regularStar(12, radius0, radius1)
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drawer.translate(width / 2.0, height / 2.0)
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drawer.rotate(seconds * 45.0)
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drawer.fill = null
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drawer.strokeWeight = 2.0
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drawer.contour(star)
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drawer.strokeWeight = 1.0
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drawer.fill = ColorRGBa.WHITE
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for (j in -20 until 20) {
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for (i in -20 until 20) {
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val q = Vector2(i * 10.0, j * 10.0)
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if (q in star) {
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drawer.circle(i * 10.0, j * 10.0, 5.0)
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}
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}
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}
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}
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}
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}
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.RoundedRectangle
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import kotlin.math.cos
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fun main() = application {
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program {
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extend {
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drawer.fill = ColorRGBa.WHITE
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drawer.stroke = ColorRGBa.PINK
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val radius = cos(seconds) * 20.0 + 20.0
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val rectangle = RoundedRectangle(50.0, 50.0, width - 100.0, height - 100.0, radius)
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drawer.contour(rectangle.contour)
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}
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}
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}
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30
orx-shapes/src/jvmDemo/kotlin/primitives/DemoSplit01.kt
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30
orx-shapes/src/jvmDemo/kotlin/primitives/DemoSplit01.kt
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.color.presets.MEDIUM_PURPLE
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import org.openrndr.extra.shapes.utilities.splitAt
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import org.openrndr.shape.Circle
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fun main() = application {
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configure {
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width = 800
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height = 800
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}
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program {
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val c = Circle(drawer.bounds.center, 300.0).contour
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val cs = c.splitAt(listOf(1.0/3.0, 2.0/3.0))
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extend {
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drawer.strokeWeight = 5.0
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drawer.stroke = ColorRGBa.PINK
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drawer.contour(cs[0])
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drawer.stroke = ColorRGBa.MEDIUM_PURPLE
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drawer.contour(cs[1])
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drawer.stroke = ColorRGBa.RED
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drawer.contour(cs[2])
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}
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}
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}
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31
orx-shapes/src/jvmDemo/kotlin/primitives/DemoTear01.kt
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31
orx-shapes/src/jvmDemo/kotlin/primitives/DemoTear01.kt
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.shapes.primitives.Tear
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.random.Random
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
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val tears = points.map {
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Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
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}
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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drawer.contours(tears.map { it.contour })
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}
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}
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}
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}
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