[orx-shapes] Refactor package layout
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.grid
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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extend {
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drawer.fill = ColorRGBa.WHITE.opacify(0.25)
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drawer.stroke = ColorRGBa.PINK
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// Notice the negative gutter in this grid. It creates an
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// overlap between the resulting rectangles.
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val grid = drawer.bounds.grid(8, 4, 20.0, 20.0, -20.0, -20.0)
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for (cell in grid.flatten()) {
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drawer.rectangle(cell)
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drawer.lineSegment(cell.position(0.0, 0.0), cell.position(1.0, 1.0))
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}
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}
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}
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}
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}
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