[orx-shapes] Refactor package layout
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package primitives
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.primitives.regularStar
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() = application {
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program {
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extend {
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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val radius0 = cos(seconds + 2) * 50.0 + 130.0
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val radius1 = sin(seconds + 2) * 50.0 + 130.0
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val star = regularStar(5, radius0, radius1)
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drawer.translate(width / 2.0, height / 2.0)
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drawer.rotate(seconds * 45.0)
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drawer.contour(star)
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}
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}
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}
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