[orx-shapes] Refactor package layout

This commit is contained in:
Edwin Jakobs
2024-01-23 09:38:43 +01:00
parent 78ba51ca85
commit 8fbb106823
54 changed files with 138 additions and 91 deletions

View File

@@ -0,0 +1,31 @@
package primitives
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.shapes.primitives.Tear
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
val tears = points.map {
Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.PINK
drawer.stroke = ColorRGBa.WHITE
drawer.contours(tears.map { it.contour })
}
}
}
}