Bumped to 0.0.18

Fixed triangle winding in orx-mesh-generators
This commit is contained in:
Edwin Jakobs
2019-01-11 21:36:50 +01:00
parent 87a333dbac
commit 8fdaa4add6
6 changed files with 18 additions and 19 deletions

View File

@@ -26,13 +26,13 @@ fun generateBox(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
// +x -- ZY
generatePlane(Vector3(width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, Vector3.UNIT_X,
depth, height,
-depth, -height,
depthSegments, heightSegments, writer)
// -x -- ZY
generatePlane(Vector3(-width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, -Vector3.UNIT_X,
depth, height,
-depth, height,
depthSegments, heightSegments, writer)
// +y -- XZ
@@ -44,13 +44,13 @@ fun generateBox(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
// -y -- XZ
generatePlane(Vector3(0.0, -height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, -Vector3.UNIT_Y,
width, depth,
width, -depth,
widthSegments, depthSegments, writer)
// +z -- XY
generatePlane(Vector3(0.0, 0.0, depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
width, height,
-width, height,
widthSegments, heightSegments, writer)
// -z -- XY

View File

@@ -9,7 +9,7 @@ fun planeMesh(center: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 2): VertexBuffer {
widthSegments: Int = 1, heightSegments: Int = 1): VertexBuffer {
val vertexCount = (widthSegments * heightSegments) * 6
val vb = meshVertexBuffer(vertexCount)
@@ -72,13 +72,13 @@ fun generatePlane(center: Vector3,
val c10 = corner + forwardStep * v.toDouble() + rightStep * (u + 1).toDouble()
val c11 = corner + forwardStep * (v + 1).toDouble() + rightStep * (u + 1).toDouble()
writer(c00, up, uv00)
writer(c11, up, uv00)
writer(c10, up, uv10)
writer(c11, up, uv11)
writer(c00, up, uv11)
writer(c11, up, uv11)
writer(c00, up, uv11)
writer(c01, up, uv01)
writer(c00, up, uv00)
writer(c11, up, uv00)
}
}
}

View File

@@ -33,17 +33,17 @@ fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Bool
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
segments - 1 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}