Fix pixelDirection in orx-jumpflood
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@@ -26,7 +26,7 @@ class Threshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/threshold
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private val encodePoints by lazy { EncodePoints() }
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private val jumpFlood by lazy { JumpFlood() }
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private val pixelDistance by lazy { PixelDistance() }
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private val pixelDirection by lazy { PixelDistance() }
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private val pixelDirection by lazy { PixelDirection() }
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private val contourPoints by lazy { ContourPoints() }
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private val threshold by lazy { Threshold() }
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