Merge pull request #67 from hamoid/linearGradientExpo
Add LinearGradient exponent
This commit is contained in:
@@ -2,7 +2,6 @@ package org.openrndr.extra.shadestyles
|
|||||||
|
|
||||||
import org.openrndr.color.ColorRGBa
|
import org.openrndr.color.ColorRGBa
|
||||||
import org.openrndr.draw.ShadeStyle
|
import org.openrndr.draw.ShadeStyle
|
||||||
import org.openrndr.draw.shadeStyle
|
|
||||||
import org.openrndr.extra.parameters.ColorParameter
|
import org.openrndr.extra.parameters.ColorParameter
|
||||||
import org.openrndr.extra.parameters.Description
|
import org.openrndr.extra.parameters.Description
|
||||||
import org.openrndr.extra.parameters.DoubleParameter
|
import org.openrndr.extra.parameters.DoubleParameter
|
||||||
@@ -13,7 +12,8 @@ class LinearGradient(
|
|||||||
color0: ColorRGBa,
|
color0: ColorRGBa,
|
||||||
color1: ColorRGBa,
|
color1: ColorRGBa,
|
||||||
offset: Vector2,
|
offset: Vector2,
|
||||||
rotation: Double) : ShadeStyle() {
|
rotation: Double,
|
||||||
|
exponent: Double) : ShadeStyle() {
|
||||||
|
|
||||||
@ColorParameter("start color", order = 0)
|
@ColorParameter("start color", order = 0)
|
||||||
var color0: ColorRGBa by Parameter()
|
var color0: ColorRGBa by Parameter()
|
||||||
@@ -22,12 +22,15 @@ class LinearGradient(
|
|||||||
var offset: Vector2 by Parameter()
|
var offset: Vector2 by Parameter()
|
||||||
@DoubleParameter("rotation", -180.0, 180.0, order = 2)
|
@DoubleParameter("rotation", -180.0, 180.0, order = 2)
|
||||||
var rotation: Double by Parameter()
|
var rotation: Double by Parameter()
|
||||||
|
@DoubleParameter("exponent", 0.01, 10.0, order = 3)
|
||||||
|
var exponent: Double by Parameter()
|
||||||
|
|
||||||
init {
|
init {
|
||||||
this.color0 = color0
|
this.color0 = color0
|
||||||
this.color1 = color1
|
this.color1 = color1
|
||||||
this.offset = offset
|
this.offset = offset
|
||||||
this.rotation = rotation
|
this.rotation = rotation
|
||||||
|
this.exponent = exponent
|
||||||
|
|
||||||
fragmentTransform = """
|
fragmentTransform = """
|
||||||
vec2 coord = (c_boundsPosition.xy - vec2(0.5) + p_offset);
|
vec2 coord = (c_boundsPosition.xy - vec2(0.5) + p_offset);
|
||||||
@@ -36,23 +39,27 @@ class LinearGradient(
|
|||||||
mat2 rm = mat2(cr, -sr, sr, cr);
|
mat2 rm = mat2(cr, -sr, sr, cr);
|
||||||
float f = clamp((rm * coord).y + 0.5, 0.0, 1.0);
|
float f = clamp((rm * coord).y + 0.5, 0.0, 1.0);
|
||||||
|
|
||||||
vec4 color0 = p_color0 * vec4(p_color0.aaa, 1.0);
|
vec4 color0 = p_color0;
|
||||||
vec4 color1 = p_color1 * vec4(p_color1.aaa, 1.0);
|
color0.rgb *= color0.a;
|
||||||
|
|
||||||
|
vec4 color1 = p_color1;
|
||||||
|
color1.rgb *= color1.a;
|
||||||
|
|
||||||
|
vec4 gradient = mix(color0, color1, pow(f, p_exponent));
|
||||||
|
|
||||||
vec4 gradient = color0 * (1.0-f) + color1 * f;
|
|
||||||
|
|
||||||
vec4 fn = vec4(x_fill.rgb, 1.0) * x_fill.a;
|
vec4 fn = vec4(x_fill.rgb, 1.0) * x_fill.a;
|
||||||
|
|
||||||
x_fill = fn * gradient;
|
x_fill = fn * gradient;
|
||||||
if (x_fill.a !=0) {
|
if (x_fill.a != 0) {
|
||||||
x_fill.rgb /= x_fill.a;
|
x_fill.rgb /= x_fill.a;
|
||||||
}
|
}
|
||||||
"""
|
"""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fun linearGradient(color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0) =
|
fun linearGradient(color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 =
|
||||||
LinearGradient(color0, color1, offset, rotation)
|
Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0) =
|
||||||
|
LinearGradient(color0, color1, offset, rotation, exponent)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user