Upgrade to OPENRNDR 0.4 snapshot
This commit is contained in:
@@ -17,7 +17,7 @@ dependencies {
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demoImplementation(project(":orx-shader-phrases"))
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demoImplementation("org.slf4j:slf4j-simple:1.7.30")
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demoImplementation("org.openrndr:openrndr-core:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-application:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-extensions:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-ffmpeg:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-svg:$openrndrVersion")
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@@ -2,7 +2,7 @@
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import org.openrndr.application
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import org.openrndr.draw.loadImage
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fun main() {
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suspend fun main() {
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application {
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program {
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val image16 = loadImage("demo-data/images/16-bit.png")
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@@ -4,7 +4,7 @@ import org.openrndr.application
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import org.openrndr.math.Vector2
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import org.openrndr.shape.contour
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fun main() = application {
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suspend fun main() = application {
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program {
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class A: Animatable() {
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var x = 0.0
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@@ -4,7 +4,7 @@ import org.openrndr.application
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import org.openrndr.math.Vector2
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import org.openrndr.shape.contour
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fun main() = application {
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suspend fun main() = application {
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program {
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val a = object {
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var x = 0.0
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@@ -1,7 +1,7 @@
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import org.openrndr.application
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import org.openrndr.internal.colorBufferLoader
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fun main() {
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suspend fun main() {
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application {
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program {
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extend {
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@@ -10,7 +10,7 @@ import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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fun main() = application {
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suspend fun main() = application {
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configure {
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multisample = WindowMultisample.SampleCount(8)
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@@ -7,7 +7,7 @@ import org.openrndr.math.Polar
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import org.openrndr.shape.ShapeContour
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import org.openrndr.shape.toContour
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fun main() = application {
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suspend fun main() = application {
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program {
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val points = List(6) { Polar(it * 70.0, 100.0).cartesian + drawer.bounds.center }
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val cmr = CatmullRomChain2(points, 1.0, loop = true)
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@@ -4,7 +4,7 @@ import org.openrndr.color.ColorRGBa
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/*
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This demo just verifies that drawing a single circle still works with revamped circle drawing code
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*/
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fun main() = application {
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suspend fun main() = application {
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program {
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extend {
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drawer.clear(ColorRGBa.GRAY)
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@@ -11,7 +11,7 @@ Batches are (currently) static but stored in GPU memory but can be
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animated using a vertex shader. Batches are fast to draw.
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*/
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fun main() = application {
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suspend fun main() = application {
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program {
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val batch = drawer.circleBatch {
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for (i in 0 until 2000) {
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@@ -8,7 +8,7 @@ import kotlin.math.abs
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This program demonstrates dynamic circle batches
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*/
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fun main() = application {
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suspend fun main() = application {
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program {
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extend {
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@@ -3,7 +3,7 @@ import org.openrndr.draw.*
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.boxMesh
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fun main() = application {
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suspend fun main() = application {
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program {
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val cb0 = loadImage("demo-data/images/image-001.png")
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val cb1 = cb0.createEquivalent()
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@@ -6,7 +6,7 @@ import org.openrndr.shape.drawComposition
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import org.openrndr.svg.toSVG
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import org.openrndr.svg.writeSVG
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fun main() {
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suspend fun main() {
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application {
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program {
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extend {
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@@ -3,7 +3,7 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.shape.ClipMode
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import org.openrndr.shape.drawComposition
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fun main() {
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suspend fun main() {
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application {
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program {
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val cd = drawComposition {
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@@ -3,7 +3,7 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.shape.ClipMode
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import org.openrndr.shape.drawComposition
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fun main() {
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suspend fun main() {
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application {
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program {
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val cd = drawComposition {
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@@ -7,7 +7,7 @@ import org.openrndr.shape.Circle
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*
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* This was made to assist in resolving https://github.com/openrndr/openrndr/issues/164
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*/
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fun main() = application {
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suspend fun main() = application {
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program {
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val c = Circle(200.0, 200.0, 10.0).contour
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extend {
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@@ -18,7 +18,7 @@ fun arc(start: Vector2, end: Vector2, radius: Double): ShapeContour {
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}
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}
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fun main() = application {
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suspend fun main() = application {
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configure {
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width = 800
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height = 800
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@@ -4,7 +4,7 @@ import org.openrndr.draw.isolated
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import org.openrndr.shape.Circle
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import org.openrndr.shape.Rectangle
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fun main() {
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suspend fun main() {
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application {
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configure {
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width = 720
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@@ -1,37 +1,37 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.shape.Ellipse
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import org.openrndr.shape.OrientedEllipse
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import org.openrndr.shape.intersections
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fun main() {
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application {
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program {
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val c1 = Ellipse(width / 2.0, height / 2.0, 200.0, 100.0).contour
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.fill = null
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val c2 = OrientedEllipse(mouse.position, 100.0, 200.0, seconds*45.0).contour
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drawer.contour(c1)
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//drawer.contour(c2)
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val ints = intersections(c1, c2)
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if (ints.isEmpty()) {
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drawer.contour(c2)
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} else {
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(ints + ints.take(1)).map { it.b.contourT }.zipWithNext().forEach {
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val end = if (it.second <= it.first) it.second + 1.0 else it.second
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val sub = c2.sub(it.first, end)
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val l = sub.length
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val ta = sub.tForLength(15.0)
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val tb = sub.tForLength(l - 15.0)
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drawer.contour(sub.sub(ta, tb))
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}
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}
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for (i in ints) {
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drawer.circle(i.position, 10.0)
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}
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}
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}
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}
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}
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//import org.openrndr.application
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//import org.openrndr.color.ColorRGBa
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//import org.openrndr.shape.Ellipse
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//import org.openrndr.shape.OrientedEllipse
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//import org.openrndr.shape.intersections
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//
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//fun main() {
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// application {
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// program {
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// val c1 = Ellipse(width / 2.0, height / 2.0, 200.0, 100.0).contour
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// extend {
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// drawer.clear(ColorRGBa.PINK)
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// drawer.fill = null
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// val c2 = OrientedEllipse(mouse.position, 100.0, 200.0, seconds*45.0).contour
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// drawer.contour(c1)
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// //drawer.contour(c2)
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// val ints = intersections(c1, c2)
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//
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// if (ints.isEmpty()) {
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// drawer.contour(c2)
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// } else {
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// (ints + ints.take(1)).map { it.b.contourT }.zipWithNext().forEach {
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// val end = if (it.second <= it.first) it.second + 1.0 else it.second
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// val sub = c2.sub(it.first, end)
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// val l = sub.length
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// val ta = sub.tForLength(15.0)
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// val tb = sub.tForLength(l - 15.0)
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// drawer.contour(sub.sub(ta, tb))
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// }
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// }
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// for (i in ints) {
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// drawer.circle(i.position, 10.0)
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// }
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// }
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// }
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// }
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//}
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@@ -5,7 +5,7 @@ import org.openrndr.shape.Circle
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import org.openrndr.shape.Rectangle
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import org.openrndr.shape.intersections
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fun main() {
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suspend fun main() {
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application {
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program {
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extend {
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@@ -8,7 +8,7 @@ import kotlin.math.PI
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() = application {
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suspend fun main() = application {
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program {
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val points = 200
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extend {
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@@ -1,54 +1,54 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.simplex
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import org.openrndr.shape.OrientedEllipse
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fun main() {
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application {
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program {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = null
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val offset = seconds * 0.1
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val contours = listOf(
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OrientedEllipse(
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simplex(320, offset)*width/2.0 + width/2.0,
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simplex(3120, offset)*height/2.0 + height/2.0,
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simplex(3420, offset)*50.0 + 80.0,
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simplex(7521, offset)*50.0+ 80.0,
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simplex(3212, offset)*180.0+180.0
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).contour,
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OrientedEllipse(
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simplex(5320, offset)*width/2.0 + width/2.0,
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simplex(73120, offset)*height/2.0 + height/2.0,
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simplex(23420, offset)*50.0 + 80.0,
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simplex(47521, offset)*50.0+ 80.0,
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simplex(33212, offset)*180.0+180.0
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).contour
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)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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for (contour in contours) {
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drawer.contour(contour)
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}
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for (j in contours.indices) {
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for (i in 0 until j) {
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val eqj = contours[j].equidistantPositions(50)
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val eqi = contours[i].equidistantPositions(50)
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for (p in eqj) {
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val q = contours[i].nearest(p).position
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drawer.lineSegment(p, q)
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}
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for (p in eqi) {
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val q = contours[j].nearest(p).position
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drawer.lineSegment(p, q)
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}
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}
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}
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}
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}
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}
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}
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//import org.openrndr.application
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//import org.openrndr.color.ColorRGBa
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//import org.openrndr.extra.noise.simplex
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//import org.openrndr.shape.OrientedEllipse
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//
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//fun main() {
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// application {
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// program {
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// extend {
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// drawer.clear(ColorRGBa.BLACK)
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// drawer.fill = null
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//
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// val offset = seconds * 0.1
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// val contours = listOf(
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// OrientedEllipse(
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// simplex(320, offset)*width/2.0 + width/2.0,
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// simplex(3120, offset)*height/2.0 + height/2.0,
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// simplex(3420, offset)*50.0 + 80.0,
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// simplex(7521, offset)*50.0+ 80.0,
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// simplex(3212, offset)*180.0+180.0
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// ).contour,
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// OrientedEllipse(
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// simplex(5320, offset)*width/2.0 + width/2.0,
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// simplex(73120, offset)*height/2.0 + height/2.0,
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// simplex(23420, offset)*50.0 + 80.0,
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// simplex(47521, offset)*50.0+ 80.0,
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// simplex(33212, offset)*180.0+180.0
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// ).contour
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// )
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// drawer.fill = null
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// drawer.stroke = ColorRGBa.PINK
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// for (contour in contours) {
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// drawer.contour(contour)
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// }
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//
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// for (j in contours.indices) {
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// for (i in 0 until j) {
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// val eqj = contours[j].equidistantPositions(50)
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// val eqi = contours[i].equidistantPositions(50)
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//
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// for (p in eqj) {
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// val q = contours[i].nearest(p).position
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// drawer.lineSegment(p, q)
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// }
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// for (p in eqi) {
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// val q = contours[j].nearest(p).position
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// drawer.lineSegment(p, q)
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// }
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// }
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// }
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// }
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// }
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// }
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//}
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@@ -6,7 +6,7 @@ import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.boxMesh
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fun main() = application {
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suspend fun main() = application {
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program {
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val cubemap = Cubemap.fromUrl("file:demo-data/cubemaps/garage_iem.dds", null, session = Session.active)
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@@ -3,7 +3,7 @@ import org.openrndr.draw.*
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.boxMesh
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fun main() = application {
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suspend fun main() = application {
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program {
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val cubemap1 = Cubemap.fromUrl("file:demo-data/cubemaps/garage_iem.dds", null, session = Session.active)
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val cube = boxMesh()
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@@ -3,7 +3,7 @@ import org.openrndr.draw.*
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.boxMesh
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fun main() = application {
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suspend fun main() = application {
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program {
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val cubemap1 = Cubemap.fromUrl("file:demo-data/cubemaps/garage_iem.dds", null, session = Session.active)
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val cube = boxMesh()
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|
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@@ -1,7 +1,7 @@
|
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import org.openrndr.application
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import org.openrndr.draw.loadImage
|
||||
|
||||
fun main() {
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suspend fun main() {
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application {
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program {
|
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val image = loadImage("demo-data/images/image-001.dds")
|
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|
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@@ -4,16 +4,18 @@ import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.Shader
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import org.openrndr.extras.camera.Orbital
|
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import org.openrndr.extras.meshgenerators.boxMesh
|
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import org.openrndr.resourceText
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import org.openrndr.resourceUrl
|
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|
||||
fun main() {
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suspend fun main() {
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application {
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program {
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val vb = boxMesh()
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val shader = Shader.Companion.createFromUrls(
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vsUrl = resourceUrl("/shaders/gs-01.vert"),
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gsUrl = resourceUrl("/shaders/gs-01.geom"),
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fsUrl = resourceUrl("/shaders/gs-01.frag")
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val shader = Shader.createFromCode(
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vsCode = resourceText("/shaders/gs-01.vert"),
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gsCode = resourceText("/shaders/gs-01.geom"),
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fsCode = resourceText("/shaders/gs-01.frag"),
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||||
name = "x"
|
||||
)
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extend(Orbital())
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||||
extend {
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||||
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@@ -6,7 +6,7 @@ import org.openrndr.internal.Driver
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import org.openrndr.math.Vector3
|
||||
|
||||
|
||||
fun main() = application {
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||||
suspend fun main() = application {
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||||
program {
|
||||
|
||||
val shader = Shader.createFromCode(vsCode =
|
||||
|
||||
@@ -6,7 +6,7 @@ import org.openrndr.internal.Driver
|
||||
import org.openrndr.math.Vector3
|
||||
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val cb = colorBuffer(128, 128)
|
||||
extend {
|
||||
|
||||
@@ -3,7 +3,7 @@ import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.*
|
||||
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val cb = colorBuffer(128, 128)
|
||||
val at = arrayTexture(128, 128, 32)
|
||||
|
||||
@@ -13,7 +13,7 @@ import org.openrndr.shape.Triangle
|
||||
* a 3x3 grid of triangles and lines.
|
||||
*/
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extensions.Screenshots
|
||||
import org.openrndr.math.Polar
|
||||
import org.openrndr.shape.contour
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val style = shadeStyle {
|
||||
//fragmentTransform = "x_stroke.a *= step(0.5, fract(c_contourPosition / p_dashLen));"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import org.openrndr.CursorType
|
||||
import org.openrndr.application
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
keyboard.character.listen {
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.pointBatch
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val storedBatch = drawer.pointBatch {
|
||||
for (y in 10 until height step 20) {
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extras.meshgenerators.boxMesh
|
||||
import org.openrndr.ffmpeg.VideoPlayerFFMPEG
|
||||
import org.openrndr.math.Vector3
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
val cube = boxMesh()
|
||||
|
||||
@@ -2,19 +2,21 @@ import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.resourceText
|
||||
import org.openrndr.resourceUrl
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
val vb = vertexBuffer(vertexFormat {
|
||||
position(3)
|
||||
}, 12)
|
||||
val shader = Shader.Companion.createFromUrls(
|
||||
vsUrl = resourceUrl("/shaders/ts-01.vert"),
|
||||
tcsUrl = resourceUrl("/shaders/ts-01.tesc"),
|
||||
tesUrl = resourceUrl("/shaders/ts-01.tese"),
|
||||
fsUrl = resourceUrl("/shaders/ts-01.frag")
|
||||
val shader = Shader.Companion.createFromCode(
|
||||
vsCode = resourceText("/shaders/ts-01.vert"),
|
||||
tcsCode = resourceText("/shaders/ts-01.tesc"),
|
||||
tesCode = resourceText("/shaders/ts-01.tese"),
|
||||
fsCode = resourceText("/shaders/ts-01.frag"),
|
||||
name = "x"
|
||||
)
|
||||
|
||||
vb.put {
|
||||
|
||||
@@ -4,25 +4,26 @@ import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.Shader
|
||||
import org.openrndr.draw.vertexBuffer
|
||||
import org.openrndr.draw.vertexFormat
|
||||
import org.openrndr.resourceText
|
||||
import org.openrndr.resourceUrl
|
||||
import org.openrndr.shape.Ellipse
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
|
||||
val ellipse = Ellipse(width/2.0, height/2.0, 100.0, 300.0).contour
|
||||
|
||||
val vb = vertexBuffer(vertexFormat {
|
||||
position(3)
|
||||
}, ellipse.segments.size * 4)
|
||||
|
||||
val shader = Shader.createFromUrls(
|
||||
vsUrl = resourceUrl("/shaders/ts-02.vert"),
|
||||
tcsUrl = resourceUrl("/shaders/ts-02.tesc"),
|
||||
tesUrl = resourceUrl("/shaders/ts-02.tese"),
|
||||
gsUrl = resourceUrl("/shaders/ts-02.geom"),
|
||||
fsUrl = resourceUrl("/shaders/ts-02.frag")
|
||||
val shader = Shader.createFromCode(
|
||||
vsCode = resourceText("/shaders/ts-02.vert"),
|
||||
tcsCode = resourceText("/shaders/ts-02.tesc"),
|
||||
tesCode = resourceText("/shaders/ts-02.tese"),
|
||||
gsCode = resourceText("/shaders/ts-02.geom"),
|
||||
fsCode = resourceText("/shaders/ts-02.frag"),
|
||||
name = "x"
|
||||
)
|
||||
|
||||
vb.put {
|
||||
|
||||
@@ -4,10 +4,11 @@ import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.Shader
|
||||
import org.openrndr.draw.vertexBuffer
|
||||
import org.openrndr.draw.vertexFormat
|
||||
import org.openrndr.resourceText
|
||||
import org.openrndr.resourceUrl
|
||||
import org.openrndr.shape.Ellipse
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
|
||||
@@ -17,12 +18,13 @@ fun main() {
|
||||
position(3)
|
||||
}, ellipse.segments.size * 4)
|
||||
|
||||
val shader = Shader.createFromUrls(
|
||||
vsUrl = resourceUrl("/shaders/ts-03.vert"),
|
||||
tcsUrl = resourceUrl("/shaders/ts-03.tesc"),
|
||||
tesUrl = resourceUrl("/shaders/ts-03.tese"),
|
||||
gsUrl = resourceUrl("/shaders/ts-03.geom"),
|
||||
fsUrl = resourceUrl("/shaders/ts-03.frag")
|
||||
val shader = Shader.createFromCode(
|
||||
vsCode = resourceText("/shaders/ts-03.vert"),
|
||||
tcsCode = resourceText("/shaders/ts-03.tesc"),
|
||||
tesCode = resourceText("/shaders/ts-03.tese"),
|
||||
gsCode = resourceText("/shaders/ts-03.geom"),
|
||||
fsCode = resourceText("/shaders/ts-03.frag"),
|
||||
name = "x"
|
||||
)
|
||||
|
||||
vb.put {
|
||||
@@ -37,7 +39,6 @@ fun main() {
|
||||
|
||||
extend {
|
||||
drawer.clear(ColorRGBa.PINK)
|
||||
|
||||
drawer.translate(width/2.0, height/2.0, 0.0)
|
||||
drawer.rotate(seconds*45.0)
|
||||
drawer.translate(-width/2.0, -height/2.0, 0.0)
|
||||
|
||||
@@ -14,7 +14,7 @@ import org.openrndr.shape.path3D
|
||||
import org.openrndr.extra.shaderphrases.preprocessedFromUrls
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() {
|
||||
suspend fun main() {
|
||||
application {
|
||||
program {
|
||||
extend(Orbital())
|
||||
|
||||
@@ -3,7 +3,7 @@ import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extensions.Screenshots
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val volumeTexture = VolumeTexture.create(128,128,32)
|
||||
val rt = renderTarget(128, 128) {
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extra.noise.Random
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.shape.Rectangle
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val margin = 5.0
|
||||
val squareSize = 100.0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
extend {
|
||||
drawer.clear(ColorRGBa.GRAY)
|
||||
|
||||
@@ -3,7 +3,7 @@ import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.rectangleBatch
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
val batch = drawer.rectangleBatch {
|
||||
fill = ColorRGBa.PINK
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
|
||||
fun main() = application {
|
||||
suspend fun main() = application {
|
||||
program {
|
||||
extend {
|
||||
drawer.clear(ColorRGBa.GRAY)
|
||||
|
||||
Reference in New Issue
Block a user